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Внимательный читатель сможет найти экземпляры '''Шейдера геометрии частиц''' (Shader Particle Geometry) в недрах {{ulink|:Category:WorldData|данных игрового мира}} при помощи {{ulink|Object Window|окна объектов}}. | Внимательный читатель сможет найти экземпляры '''Шейдера геометрии частиц''' (Shader Particle Geometry) в недрах {{ulink|:Category:WorldData|данных игрового мира}} при помощи {{ulink|Object Window|окна объектов}}. | ||
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Shader Particle | Проще всего понимать этот пугающий термин (Shader Particle Geometry) в качестве некоего трехмерного объема частиц, которые рисуются прямо напротив точки обзора (игровой камеры). While the particles only exist inside the volume, they tile in all directions so the shader can provide the illusion of a very large number of particles. This is useful for creating effects like snowfall and rain. | ||
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To create a new Shader Particle Geometry, right-click in the list of Shader Particle Geometries in the [[Object Window]] and select "new" from the popup. To create a new one based off an existing Shader Particle Geometry, right-click the one you wish to use as a basis and select "duplicate". To delete an existing one, right-click that Shader Partcile Geometry and select delete. | To create a new Shader Particle Geometry, right-click in the list of Shader Particle Geometries in the [[Object Window]] and select "new" from the popup. To create a new one based off an existing Shader Particle Geometry, right-click the one you wish to use as a basis and select "duplicate". To delete an existing one, right-click that Shader Partcile Geometry and select delete. | ||