Difference between revisions of "TextureSet"
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brief description of use for decalling.
imported>Scornett-Bot m (Script running global find and replace: Category:Object Classes for Category:Objects) |
imported>Throttlekitty (brief description of use for decalling.) |
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* '''Has Model Space Normal Map:''' Whether this texture's Normal Map uses model space. | * '''Has Model Space Normal Map:''' Whether this texture's Normal Map uses model space. | ||
* '''Decal Data:''' Additional properties if this texture set can be used as a decal. Only texture sets with this checked will function as decals. | * '''Decal Data:''' Additional properties if this texture set can be used as a decal. Only texture sets with this checked will function as decals. | ||
To use a TextureSet as a decal, simply drag one from the Object Window to the Render View. The direction of the arrow indicates where the texture will project. This is commonly used to apply blood decals in a scene. | |||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] |