Difference between revisions of "TextureSet"

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403 bytes added ,  16:00, 31 January 2012
added using textureset for nif retextures
imported>Throttlekitty
(brief description of use for decalling.)
imported>Throttlekitty
(added using textureset for nif retextures)
Line 11: Line 11:
To use a TextureSet as a decal, simply drag one from the Object Window to the Render View.  The direction of the arrow indicates where the texture will project.  This is commonly used to apply blood decals in a scene.
To use a TextureSet as a decal, simply drag one from the Object Window to the Render View.  The direction of the arrow indicates where the texture will project.  This is commonly used to apply blood decals in a scene.


TextureSet can also be used to apply textures to a nif without needing to edit texture paths within the nif itself.  This is useful if your mod will have many color variations on the same model.  For any object type (Armor, Static, etc) click Edit in the Model field to bring up the [[Model Data]] window. Double-click on any entry in the list to select a TextureSet form for that portion of the model.
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
[[Category:Object Classes]]
[[Category:Object Classes]]

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