Difference between revisions of "TextureSet"

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910 bytes added ,  09:54, 2 May 2012
→‎TextureSet Dialog: description of the decal frame added
imported>Throttlekitty
(added using textureset for nif retextures)
imported>Keris
(→‎TextureSet Dialog: description of the decal frame added)
 
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* '''Has Model Space Normal Map:''' Whether this texture's Normal Map uses model space.
* '''Has Model Space Normal Map:''' Whether this texture's Normal Map uses model space.
* '''Decal Data:''' Additional properties if this texture set can be used as a decal. Only texture sets with this checked will function as decals.
* '''Decal Data:''' Additional properties if this texture set can be used as a decal. Only texture sets with this checked will function as decals.
**'''Min Width:''' Minimum width of decal.
**'''Max Width:''' Maximum width of decal.
**'''Min Height:''' Minimum height of decal.
**'''Max Height:''' Maximum height of decal.
Note: Keep height and width values the same unless you want non square decals.
**'''Color:''' Multiplies the texture by the selected color.
**'''Depth:''' How far from the point of impact the decal renders.
**'''Shininess:''' Sets the specular exponent
**'''Alpha:''' Sets the decal to alpha test, blend, or a combination of the two.
**'''Parallax:''' If checked, will use more enhanced map for shader faked depth effects using a heightmap.
***'''Scale:''' How deep the parallax depth will appear.
***'''Passes:''' Number of samples used to create the fake depth.
Note: More passes looks better but is slower to render.
**'''4 Subtextures:''' If checked, decals will randomly display one of four sub textures on your texture sheet.


To use a TextureSet as a decal, simply drag one from the Object Window to the Render View.  The direction of the arrow indicates where the texture will project.  This is commonly used to apply blood decals in a scene.
To use a TextureSet as a decal, simply drag one from the Object Window to the Render View.  The direction of the arrow indicates where the texture will project.  This is commonly used to apply blood decals in a scene.
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