Difference between revisions of "Talk:Bethesda Tutorial Basic Quest Scripting"
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Talk:Bethesda Tutorial Basic Quest Scripting (edit)
Revision as of 23:15, 22 February 2012
, 23:15, 22 February 2012→Help
imported>Cipscis (→Help: There's a problem with your property) |
imported>Kroama (→Help) |
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: -- [[User:Cipscis|Cipscis]] 23:01, 22 February 2012 (EST) | : -- [[User:Cipscis|Cipscis]] 23:01, 22 February 2012 (EST) | ||
There were no errors in anything up until this point, other scripts compiled properly as well. The quest in game works as it should, minus the fact that getting the amulet does not progress the quest further. I'll post the code i have in the script. | |||
Scriptname GSQAmuletScript extends ObjectReference | |||
Quest Property GSQAmu Auto | |||
Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer) | |||
if (newContainer == Game.GetPlayer()) | |||
GSQ01.SetStage(30) | |||
endif | |||
EndEvent |