Difference between revisions of "Talk:Bethesda Tutorial Basic Quest Scripting"
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Talk:Bethesda Tutorial Basic Quest Scripting (edit)
Revision as of 01:09, 17 May 2012
, 01:09, 17 May 2012→Also having same problem with script compiling when following tutorial to the letter: new section
imported>Ulithium Dragon (→Help) |
imported>Kristjin |
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:I'm having the exact same issue. I did notice that while the text looks fine on the wiki, when I past it "GSQ01.SetObjectivedisplayed(30)" is out of alignment with the if statement, approximately 2.5 spaces too far right. I can realign it by backspacing 3 times and pressing tab, but I get the same compiling error after doing so. What's going on here!? --[[User:Ulithium Dragon|Ulithium Dragon]] 17:20, 11 April 2012 (EDT) | :I'm having the exact same issue. I did notice that while the text looks fine on the wiki, when I past it "GSQ01.SetObjectivedisplayed(30)" is out of alignment with the if statement, approximately 2.5 spaces too far right. I can realign it by backspacing 3 times and pressing tab, but I get the same compiling error after doing so. What's going on here!? --[[User:Ulithium Dragon|Ulithium Dragon]] 17:20, 11 April 2012 (EDT) | ||
:UPDATE: I'm actually getting failure to compile messages for every script I try on the GSQAmulet I created! It fails to compile the auto-generated code that gets attached to every property! (This didn't happen before I tried to paste and save the pre-made code off this wiki tutorial) --[[User:Ulithium Dragon|Ulithium Dragon]] 17:36, 11 April 2012 (EDT) | :UPDATE: I'm actually getting failure to compile messages for every script I try on the GSQAmulet I created! It fails to compile the auto-generated code that gets attached to every property! (This didn't happen before I tried to paste and save the pre-made code off this wiki tutorial) --[[User:Ulithium Dragon|Ulithium Dragon]] 17:36, 11 April 2012 (EDT) | ||
== Also having same problem with script compiling when following tutorial to the letter == | |||
I've actually gone through the tutorials step by step twice to see if I could eliminate whatever mistake I made here, but no luck. When trying to set up the script for Bendu Olo's death, to fail the quest, I get the errors which read: | |||
Starting 1 compile threads for 1 files... | |||
Compiling "GSQBenduOloScript"... | |||
c:\games\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBenduOloScript.psc(3,15): cannot name a variable or property the same as a known type or script | |||
c:\games\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBenduOloScript.psc(6,12): IsCompleted is not a function or does not exist | |||
c:\games\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBenduOloScript.psc(6,12): cannot call the member function IsCompleted alone or on a type, must call it on a variable | |||
c:\games\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBenduOloScript.psc(7,8): SetStage is not a function or does not exist | |||
c:\games\steamapps\common\skyrim\Data\Scripts\Source\temp\GSQBenduOloScript.psc(7,8): cannot call the member function SetStage alone or on a type, must call it on a variable | |||
No output generated for GSQBenduOloScript, compilation failed. | |||
Batch compile of 1 files finished. 0 succeeded, 1 failed. | |||
Failed on GSQBenduOloScript | |||
the script I am using: | |||
Scriptname GSQBenduOloScript extends ObjectReference | |||
Quest Property GSQ01 auto | |||
Event OnDeath(Actor akKiller) | |||
if (!GSQ01.IsCompleted()) | |||
GSQ01.SetStage(200) | |||
endif | |||
EndEvent | |||
This is just a cut and paste from the tutorial, and when trying to save, the error above shows. |