Difference between revisions of "Talk:Bethesda Tutorial Basic Quest Scripting"
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Talk:Bethesda Tutorial Basic Quest Scripting (edit)
Revision as of 04:51, 2 April 2019
, 04:51, 2 April 2019→Setting a script to change quest stage only after killing 2 unique actors.: new section
imported>Lmstearn |
imported>Leotheleopard |
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Huh. Did I just do that by just ok on the actor screen to save? | Huh. Did I just do that by just ok on the actor screen to save? | ||
Quit the actor dialogue, deleted the psc and pex files and started again from [[Bethesda_Tutorial_Basic_Quest_Scripting#Adding_Scripts]]--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-12T07:09:03 (EST) | Quit the actor dialogue, deleted the psc and pex files and started again from [[Bethesda_Tutorial_Basic_Quest_Scripting#Adding_Scripts]]--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-12T07:09:03 (EST) | ||
== Setting a script to change quest stage only after killing 2 unique actors. == | |||
Is there a way to create a script that will only trigger the next stage in my quest once two different actors are killed? I wanted to set it up so I had more than one enemy to fight, make the quest a bit harder, but I can't figure out how to only have the quest trigger when they both die instead of just one of them. Any help is greatly appreciated. [[User:Leotheleopard|Leotheleopard]] ([[User talk:Leotheleopard|talk]]) 2019-04-02T05:51:28 (EDT) |