Difference between revisions of "Talk:Bethesda Tutorial Basic Quest Scripting"

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imported>Lmstearn
imported>Leotheleopard
 
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Huh. Did I just do that by just ok on the actor screen to save?
Huh. Did I just do that by just ok on the actor screen to save?
Quit the actor dialogue, deleted the psc and pex files and started again from [[Bethesda_Tutorial_Basic_Quest_Scripting#Adding_Scripts]]--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-12T07:09:03 (EST)
Quit the actor dialogue, deleted the psc and pex files and started again from [[Bethesda_Tutorial_Basic_Quest_Scripting#Adding_Scripts]]--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-12T07:09:03 (EST)
== Setting a script to change quest stage only after killing 2 unique actors. ==
Is there a way to create a script that will only trigger the next stage in my quest once two different actors are killed? I wanted to set it up so I had more than one enemy to fight, make the quest a bit harder, but I can't figure out how to only have the quest trigger when they both die instead of just one of them. Any help is greatly appreciated. [[User:Leotheleopard|Leotheleopard]] ([[User talk:Leotheleopard|talk]]) 2019-04-02T05:51:28 (EDT)

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