Difference between revisions of "Talk:Bethesda Tutorial Creation Kit Interface"
Jump to navigation
Jump to search
Talk:Bethesda Tutorial Creation Kit Interface (edit)
Revision as of 05:11, 21 February 2012
, 05:11, 21 February 2012→Selecting an object in the Render window: maybe it's the marker there? Maybe the 1 key will help...
imported>Syneris |
imported>Catwheezle (→Selecting an object in the Render window: maybe it's the marker there? Maybe the 1 key will help...) |
||
Line 35: | Line 35: | ||
: I used to have this problem ALL the time in Hammer. I would fix it by pressing Ctrl + Alt + Del and clicking in the window (the full screen window that opens) a few times, then opening the task manager. I'm not sure if it's related, but it might help. --[[User:Gabeslave|Gabeslave]] 16:47, 8 February 2012 (EST) | : I used to have this problem ALL the time in Hammer. I would fix it by pressing Ctrl + Alt + Del and clicking in the window (the full screen window that opens) a few times, then opening the task manager. I'm not sure if it's related, but it might help. --[[User:Gabeslave|Gabeslave]] 16:47, 8 February 2012 (EST) | ||
:: In this specific case, it may be that there's a giant item called defaultSetStageTRIG slap bang in the way, if you zoom out even a little bit. Adding a note about the ''1'' key will be useful, as it's about the most *critical* key for level design, and was very poorly documented for the GECK at least. I'm leaving this until I've worked through the later tuts, in case it's mentioned elsewhere, though. --[[User:Catwheezle|Catwheezle]] 05:11, 21 February 2012 (EST) |