Difference between revisions of "Talk:Bethesda Tutorial Creation Kit Interface"

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→‎Selecting an object in the Render window: maybe it's the marker there? Maybe the 1 key will help...
imported>Syneris
imported>Catwheezle
(→‎Selecting an object in the Render window: maybe it's the marker there? Maybe the 1 key will help...)
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: I used to have this problem ALL the time in Hammer. I would fix it by pressing Ctrl + Alt + Del and clicking in the window (the full screen window that opens) a few times, then opening the task manager. I'm not sure if it's related, but it might help. --[[User:Gabeslave|Gabeslave]] 16:47, 8 February 2012 (EST)
: I used to have this problem ALL the time in Hammer. I would fix it by pressing Ctrl + Alt + Del and clicking in the window (the full screen window that opens) a few times, then opening the task manager. I'm not sure if it's related, but it might help. --[[User:Gabeslave|Gabeslave]] 16:47, 8 February 2012 (EST)
:: In this specific case, it may be that there's a giant item called defaultSetStageTRIG slap bang in the way, if you zoom out even a little bit. Adding a note about the ''1'' key will be useful, as it's about the most *critical* key for level design, and was very poorly documented for the GECK at least. I'm leaving this until I've worked through the later tuts, in case it's mentioned elsewhere, though. --[[User:Catwheezle|Catwheezle]] 05:11, 21 February 2012 (EST)
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