Difference between revisions of "Talk:Bethesda Tutorial Creation Kit Interface"

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imported>Cipscis
m (Reverted edits by Heecf (talk) to last revision by Ebonweaver)
imported>Monsto
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:: In this specific case, it may be that there's a giant item called defaultSetStageTRIG slap bang in the way, if you zoom out even a little bit. Adding a note about the ''1'' key will be useful, as it's about the most *critical* key for level design, and was very poorly documented for the GECK at least. I'm leaving this until I've worked through the later tuts, in case it's mentioned elsewhere, though. --[[User:Catwheezle|Catwheezle]] 05:11, 21 February 2012 (EST)
:: In this specific case, it may be that there's a giant item called defaultSetStageTRIG slap bang in the way, if you zoom out even a little bit. Adding a note about the ''1'' key will be useful, as it's about the most *critical* key for level design, and was very poorly documented for the GECK at least. I'm leaving this until I've worked through the later tuts, in case it's mentioned elsewhere, though. --[[User:Catwheezle|Catwheezle]] 05:11, 21 February 2012 (EST)
== Hotkey Change ==
Reference: http://forums.bethsoft.com/topic/1405939-creation-kit-render-window-hot-keys-issue/
Summary: In CK 1.6, the keys Y and C were swapped for convenience. I changed the page to reflect that change in the CK. --[[User:Monsto|Monsto]] ([[User talk:Monsto|talk]]) 18:45, 27 December 2012 (EST)
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