Difference between revisions of "Talk:Bethesda Tutorial Creation Kit Interface"
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Talk:Bethesda Tutorial Creation Kit Interface (edit)
Revision as of 18:45, 27 December 2012
, 18:45, 27 December 2012no edit summary
imported>Cipscis m (Reverted edits by Heecf (talk) to last revision by Ebonweaver) |
imported>Monsto |
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:: In this specific case, it may be that there's a giant item called defaultSetStageTRIG slap bang in the way, if you zoom out even a little bit. Adding a note about the ''1'' key will be useful, as it's about the most *critical* key for level design, and was very poorly documented for the GECK at least. I'm leaving this until I've worked through the later tuts, in case it's mentioned elsewhere, though. --[[User:Catwheezle|Catwheezle]] 05:11, 21 February 2012 (EST) | :: In this specific case, it may be that there's a giant item called defaultSetStageTRIG slap bang in the way, if you zoom out even a little bit. Adding a note about the ''1'' key will be useful, as it's about the most *critical* key for level design, and was very poorly documented for the GECK at least. I'm leaving this until I've worked through the later tuts, in case it's mentioned elsewhere, though. --[[User:Catwheezle|Catwheezle]] 05:11, 21 February 2012 (EST) | ||
== Hotkey Change == | |||
Reference: http://forums.bethsoft.com/topic/1405939-creation-kit-render-window-hot-keys-issue/ | |||
Summary: In CK 1.6, the keys Y and C were swapped for convenience. I changed the page to reflect that change in the CK. --[[User:Monsto|Monsto]] ([[User talk:Monsto|talk]]) 18:45, 27 December 2012 (EST) |