Difference between revisions of "Talk:Bethesda Tutorial Creation Kit Interface"

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imported>ODell22d
imported>King Mango
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"Rotation is accomplished by simply selecting an object and holding the right mouse button while moving the mouse."
"Rotation is accomplished by simply selecting an object and holding the right mouse button while moving the mouse."
This is of course entirely false as a right click brings up a hot menu.  I have found no way to rotate an object, including double clicking and editing the rotation parameters which apparently do not work.  In addition to correcting this, we also need information on forcing an object to havok settle in the render window to create it's starting position.  I'm assuming this is how you make a corpse not be standing up when you enter the room, and there are corpses in the game that are already settled, but I see no way to make this happen in the CK to get them into position.
This is of course entirely false as a right click brings up a hot menu.  I have found no way to rotate an object, including double clicking and editing the rotation parameters which apparently do not work.  In addition to correcting this, we also need information on forcing an object to havok settle in the render window to create it's starting position.  I'm assuming this is how you make a corpse not be standing up when you enter the room, and there are corpses in the game that are already settled, but I see no way to make this happen in the CK to get them into position.
:I'm not sure what is preventing you from RMB rotating, but to answer your havok question you simply raise the physics item into the air and then press the "settle" button in the editor they will fall to the nearest collision surface.[[User:King Mango|King Mango]] ([[User talk:King Mango|talk]]) 2014-05-26T01:10:39 (EDT)


==Correction==
==Correction==
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