Difference between revisions of "Talk:Bethesda Tutorial Creation Kit Interface"
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Talk:Bethesda Tutorial Creation Kit Interface (edit)
Revision as of 06:44, 31 October 2014
, 06:44, 31 October 2014→Selecting an object in the Render window
imported>Lmstearn (→Zooming Problem: new section) |
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:: In this specific case, it may be that there's a giant item called defaultSetStageTRIG slap bang in the way, if you zoom out even a little bit. Adding a note about the ''1'' key will be useful, as it's about the most *critical* key for level design, and was very poorly documented for the GECK at least. I'm leaving this until I've worked through the later tuts, in case it's mentioned elsewhere, though. --[[User:Catwheezle|Catwheezle]] 05:11, 21 February 2012 (EST) | :: In this specific case, it may be that there's a giant item called defaultSetStageTRIG slap bang in the way, if you zoom out even a little bit. Adding a note about the ''1'' key will be useful, as it's about the most *critical* key for level design, and was very poorly documented for the GECK at least. I'm leaving this until I've worked through the later tuts, in case it's mentioned elsewhere, though. --[[User:Catwheezle|Catwheezle]] 05:11, 21 February 2012 (EST) | ||
:::The article should actually declare the yellow marker itself is defaultSetStageTRIG. For me, the only way to select/deselect it were checking the mouse icon is <arrow&plus>, not the <move> icon. Getting the icon to toggle from <arrow&plus> to <move> worked by either a small zoom-in or small zoom-out. This was the only way to see the thing selected/unselected in Reference List. The Reference List itself doesn't have a deselect? Probably worth mentioning one way or the other.--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2014-10-31T07:44:45 (EDT) | |||
== Hotkey Change == | == Hotkey Change == |