Difference between revisions of "Talk:Bethesda Tutorial Dungeon Wrapup"
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Talk:Bethesda Tutorial Dungeon Wrapup (edit)
Revision as of 22:27, 23 February 2012
, 22:27, 23 February 2012→Location keyword problem
imported>Electrosheep |
imported>Electrosheep |
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Hi, I am having a problem with adding the keywords to the location. After I click '''add''' under keyword, and write something like '''LocSetNordicRuin''' in the ID, there comes a popup saying that it needs to be unique. Should i just add some numbers after it, or is it some kind of bug in the Creation Kit? --[[User:DarkruneDK|Regards, DarkruneDK]] 14:18, 17 February 2012 (EST) | Hi, I am having a problem with adding the keywords to the location. After I click '''add''' under keyword, and write something like '''LocSetNordicRuin''' in the ID, there comes a popup saying that it needs to be unique. Should i just add some numbers after it, or is it some kind of bug in the Creation Kit? --[[User:DarkruneDK|Regards, DarkruneDK]] 14:18, 17 February 2012 (EST) | ||
:It's actually somewhat misleading information on the wiki's part. I did the same thing as you, and then realized by '''add''' they meant right-click, then click '''add'''. Don't right-click, then click '''new'''--[[User:Electrosheep|Electrosheep]] 22:26, 23 February 2012 (EST) | :It's actually somewhat misleading information on the wiki's part. I did the same thing as you, and then realized by '''add''' they meant right-click, then click '''add'''. Don't right-click, then click '''new'''. I went ahead and reworded that part.--[[User:Electrosheep|Electrosheep]] 22:26, 23 February 2012 (EST) | ||
== Problem with Location Ref Types == | == Problem with Location Ref Types == |