Difference between revisions of "Talk:Bethesda Tutorial Dungeon Wrapup"
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Talk:Bethesda Tutorial Dungeon Wrapup (edit)
Revision as of 09:01, 6 January 2015
, 09:01, 6 January 2015→Radiant Quest
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Given that limited research has provided no information to date as to how to initiate a radiant quest via console, apart from dialogue with NPC quest-givers has anyone verified that this mod actually works as an RQ?--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-06T00:23:22 (EST) | Given that limited research has provided no information to date as to how to initiate a radiant quest via console, apart from dialogue with NPC quest-givers has anyone verified that this mod actually works as an RQ?--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-06T00:23:22 (EST) | ||
: Some progress with "ForceLocIntoAlias LokirsTombLocation, | : Some progress with "ForceLocIntoAlias LokirsTombLocation, CurrentRadiantQuestAlias" but doesn't recognize LokirsTombLocation as a location and CurrentRadiantQuestAlias has to be yet determined.--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-06T09:00:46 (EST) | ||
== Monsters Missing, Ambush Broken == | == Monsters Missing, Ambush Broken == | ||
The first time Lokir's Tomb was discovered and entered (without the quest activation), the draugr coffin didn't activate, the skeleton hanging off the necromancer was gone, and several other extraneous actors didn't show up. On a clean game load all these "returned".--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-06T00:27:37 (EST) | The first time Lokir's Tomb was discovered and entered (without the quest activation), the draugr coffin didn't activate, the skeleton hanging off the necromancer was gone, and several other extraneous actors didn't show up. On a clean game load all these "returned".--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-06T00:27:37 (EST) |