Difference between revisions of "Talk:Bethesda Tutorial Layout Part 1"
Jump to navigation
Jump to search
Talk:Bethesda Tutorial Layout Part 1 (edit)
Revision as of 03:23, 7 February 2013
, 03:23, 7 February 2013→Problem deleting objects from the new LokirsTomb cell: new section
imported>Ivo |
imported>Dbbolton (→Problem deleting objects from the new LokirsTomb cell: new section) |
||
Line 71: | Line 71: | ||
This should read '''Editor ID''' [[User:Ivo|Ivo]] ([[User talk:Ivo|talk]]) 17:21, 14 November 2012 (EST) | This should read '''Editor ID''' [[User:Ivo|Ivo]] ([[User talk:Ivo|talk]]) 17:21, 14 November 2012 (EST) | ||
== Problem deleting objects from the new LokirsTomb cell == | |||
The tutorial says to delete everything from the new cell except the navmesh. I made sure I selected the new cell. If I select something from the cell view window and press delete, I get prompted whether I want to delete it. I select yes, the window flashes, but the item stays in object list. | |||
If I select something from within the render window and press Delete, it is deleted. I was able to get rid of everything except "dunHunterQSTinitiallyEnableds001" this way. It is still in the Object list, but when I try to view it, nothing shows up in the render window, so I can't select it there delete it. | |||
I actually tried restarting the CK without saving in hopes that it was a random glitch, but the same thing happened again. | |||
So how do I delete this object? | |||
[[User:Dbbolton|Dbbolton]] ([[User talk:Dbbolton|talk]]) 2013-02-07T03:23:17 (EST) |