Difference between revisions of "Talk:Bethesda Tutorial Scenes"
Jump to navigation
Jump to search
→Extra Credit
imported>Layam |
imported>Lmstearn |
||
Line 11: | Line 11: | ||
Values 0 and 24 would both come back as midnight. Also if you use 25 you get 1am, 26 2am ect. --[[User:SoaringChris137|SoaringChris137]] 16:53, 3 March 2012 (EST) | Values 0 and 24 would both come back as midnight. Also if you use 25 you get 1am, 26 2am ect. --[[User:SoaringChris137|SoaringChris137]] 16:53, 3 March 2012 (EST) | ||
::Using [[http://www.creationkit.com/Function_for_Time_of_Day this]] we can try: | |||
string Function GetGreeting() | |||
string MornArvo = "" | |||
float Time = Utility.GetCurrentGameTime() | |||
Time -= Math.Floor(Time) ; Remove "previous in-game days passed" bit | |||
Time *= 24 ; Convert from fraction of a day to number of hours | |||
if Time < 13 | |||
MornArvo = "Good Morning" | |||
elseif Time > 17 | |||
MornArvo = "Good Evening" | |||
else | |||
MornArvo = "Good Afternoon" | |||
endif | |||
Return MornArvo | |||
EndFunction --[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-27T07:21:07 (EST) |