Difference between revisions of "Talk:Bethesda Tutorial Scenes"
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→Waiting After Scene Start: new section
imported>Lmstearn (→Idle Preview Animation NoGo: new section) |
imported>Lmstearn (→Waiting After Scene Start: new section) |
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Edit a scene package, select the Idles tab, click "Use Specific Idles", right click empty list and select "New", select GSQBenduOlo and get a preview of him- motionless, regardless of what idle in the LH pane is. Anyone know how to (hotkey?) an animated preview of the selected idle?--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-02-04T06:49:59 (EST) | Edit a scene package, select the Idles tab, click "Use Specific Idles", right click empty list and select "New", select GSQBenduOlo and get a preview of him- motionless, regardless of what idle in the LH pane is. Anyone know how to (hotkey?) an animated preview of the selected idle?--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-02-04T06:49:59 (EST) | ||
== Waiting After Scene Start == | |||
Another engine bug where waiting any number of hours in-game just after a scene is started will "extend" the duration of the scene to the number of hours waited. The scene concludes immediately the wait has terminated.--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-02-04T21:51:13 (EST) |