Difference between revisions of "Talk:EffectShader"

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285 bytes added ,  01:22, 17 April 2016
imported>DavidJCobb
m (→‎Notes on particle shaders: thank mr skeltal)
imported>DavidJCobb
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:All named elements in the skeleton must have unique names. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-04-30T01:52:53 (EDT)
:All named elements in the skeleton must have unique names. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-04-30T01:52:53 (EDT)
== Pitch-black arms in first person ==
It appears that using the blend modes "Source Alpha" for source and "Dest Inverted Alpha" for destination can cause first-person arms to turn pitch-black. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-04-17T02:22:19 (EDT)
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