Difference between revisions of "Talk:EffectShader"
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→Pitch-black arms in first person: new section
imported>DavidJCobb m (→Notes on particle shaders: thank mr skeltal) |
imported>DavidJCobb (→Pitch-black arms in first person: new section) |
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:All named elements in the skeleton must have unique names. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-04-30T01:52:53 (EDT) | :All named elements in the skeleton must have unique names. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-04-30T01:52:53 (EDT) | ||
== Pitch-black arms in first person == | |||
It appears that using the blend modes "Source Alpha" for source and "Dest Inverted Alpha" for destination can cause first-person arms to turn pitch-black. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-04-17T02:22:19 (EDT) |