Difference between revisions of "Talk:EffectShader"
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→Notes on membrane shaders' values: ugh
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Man, it sure would be nice to know ''what'' we're blending. :\ [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-04-12T22:26:30 (EDT) | Man, it sure would be nice to know ''what'' we're blending. :\ [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-04-12T22:26:30 (EDT) | ||
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Shaders do indeed fade from ''Full Alpha Ratio'' to ''Persistent Alpha Ratio'' over ''Alpha Fade Out Time'' seconds. However, there's a notable exception: it seems like if ''Persistent Alpha Ratio'' is greater than ''Full Alpha Ratio'', the shader will immediately begin at the ''Persistent Alpha Ratio''. Though this behavior ''is'' implied by the names of the settings ("full," as in "max," alpha ratio), one would ''expect'' it to start at ''Full Alpha Ratio'' and fade into ''Persistent Alpha Ratio'' regardless of the difference; and indeed that would be the more useful behavior. | |||
Mind, I'm only testing edge effects right now. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-11-01T22:12:19 (EDT) | |||
== Notes on particle shaders == | == Notes on particle shaders == |