Difference between revisions of "Talk:EffectShader"

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544 bytes added ,  21:38, 1 November 2016
imported>DavidJCobb
imported>DavidJCobb
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Mind, I'm only testing edge effects right now. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-11-01T22:12:19 (EDT)
Mind, I'm only testing edge effects right now. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-11-01T22:12:19 (EDT)
:Okay, further testing confirms the current behavior at least for edge effects: if ''Full Alpha Ratio'' is less than ''Persistent Alpha Ratio'', then ''Full Alpha Time'' will still be used, but at the end of the ''Full Alpha Time'', the shader will instantly switch to the ''Persistent Alpha Ratio'' without fading (''Alpha Fade Out Time'' is not used for a transition). Haven't tested what happens if you specify an ''Alpha Fade In Time''. Bloody hell. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-11-01T22:38:52 (EDT)


== Notes on particle shaders ==
== Notes on particle shaders ==
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