Difference between revisions of "Talk:EffectShader"
Jump to navigation
Jump to search
→Notes on membrane shaders' values: double ugh
imported>DavidJCobb |
imported>DavidJCobb (→Notes on membrane shaders' values: double ugh) |
||
Line 65: | Line 65: | ||
Mind, I'm only testing edge effects right now. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-11-01T22:12:19 (EDT) | Mind, I'm only testing edge effects right now. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-11-01T22:12:19 (EDT) | ||
:Okay, further testing confirms the current behavior at least for edge effects: if ''Full Alpha Ratio'' is less than ''Persistent Alpha Ratio'', then ''Full Alpha Time'' will still be used, but at the end of the ''Full Alpha Time'', the shader will instantly switch to the ''Persistent Alpha Ratio'' without fading (''Alpha Fade Out Time'' is not used for a transition). Haven't tested what happens if you specify an ''Alpha Fade In Time''. Bloody hell. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-11-01T22:38:52 (EDT) | |||
== Notes on particle shaders == | == Notes on particle shaders == |