Difference between revisions of "Talk:GetMagnitude - ActiveMagicEffect"
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Talk:GetMagnitude - ActiveMagicEffect (edit)
Revision as of 12:45, 12 October 2014
, 12:45, 12 October 2014no edit summary
imported>Egocarib m |
imported>Egocarib |
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</source> | </source> | ||
and that should compile if you have the current SKSE source files. [[User:Egocarib|egocarib]] ([[User talk:Egocarib|talk]]) 2014-10-12T13:39:28 (EDT) | and that should compile if you have the current SKSE source files. [[User:Egocarib|egocarib]] ([[User talk:Egocarib|talk]]) 2014-10-12T13:39:28 (EDT) | ||
<br> | |||
:I also just tested the code you pasted on the main page here for GetMagnitude, it compiles fine for me in this script (attached to a MagicEffect in the CK) | |||
<source lang="papyrus"> | |||
scriptname testAME extends ActiveMagicEffect | |||
Event OnEffectStart(Actor target, Actor caster) | |||
Float Magnitude = self.GetMagnitude() | |||
Debug.Trace("This magic effect has a strength value of" +Magnitude) | |||
EndEvent | |||
</source> | |||
[[User:Egocarib|egocarib]] ([[User talk:Egocarib|talk]]) 2014-10-12T13:45:52 (EDT) |