Difference between revisions of "Talk:GetMagnitude - ActiveMagicEffect"

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imported>Egocarib
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imported>Egocarib
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</source>
</source>
and that should compile if you have the current SKSE source files. [[User:Egocarib|egocarib]] ([[User talk:Egocarib|talk]]) 2014-10-12T13:39:28 (EDT)
and that should compile if you have the current SKSE source files. [[User:Egocarib|egocarib]] ([[User talk:Egocarib|talk]]) 2014-10-12T13:39:28 (EDT)
<br>
:I also just tested the code you pasted on the main page here for GetMagnitude, it compiles fine for me in this script (attached to a MagicEffect in the CK)
<source lang="papyrus">
scriptname testAME extends ActiveMagicEffect
Event OnEffectStart(Actor target, Actor caster)
Float Magnitude = self.GetMagnitude()
Debug.Trace("This magic effect has a strength value of" +Magnitude)
EndEvent
</source>
[[User:Egocarib|egocarib]] ([[User talk:Egocarib|talk]]) 2014-10-12T13:45:52 (EDT)
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