Difference between revisions of "Talk:GetMagnitude - ActiveMagicEffect"
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Talk:GetMagnitude - ActiveMagicEffect (edit)
Revision as of 13:46, 12 October 2014
, 13:46, 12 October 2014no edit summary
imported>Egocarib |
imported>Terra Nova2 |
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Line 18: | Line 18: | ||
</source> | </source> | ||
[[User:Egocarib|egocarib]] ([[User talk:Egocarib|talk]]) 2014-10-12T13:45:52 (EDT) | [[User:Egocarib|egocarib]] ([[User talk:Egocarib|talk]]) 2014-10-12T13:45:52 (EDT) | ||
Well, I had tried something like | |||
MagicEffect property myEffect auto | |||
Event OnEffectStart(Actor akTarget, Actor akCaster) | |||
Float Magnitude = myEffect.GetMagnitude() | |||
Debug.Trace("This magic effect has a strength value of" +Magnitude) | |||
EndEvent | |||
And the compiler complained about the function not existing, so that's why I had to go with self. I was a bit confused by the Active '''Magic Effect''' part. |