Difference between revisions of "Talk:GetMagnitude - ActiveMagicEffect"

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imported>Egocarib
imported>Terra Nova2
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[[User:Egocarib|egocarib]] ([[User talk:Egocarib|talk]]) 2014-10-12T13:45:52 (EDT)
[[User:Egocarib|egocarib]] ([[User talk:Egocarib|talk]]) 2014-10-12T13:45:52 (EDT)
Well, I had tried something like
MagicEffect property myEffect auto
Event OnEffectStart(Actor akTarget, Actor akCaster)
Float Magnitude = myEffect.GetMagnitude()
Debug.Trace("This magic effect has a strength value of" +Magnitude)
EndEvent
And the compiler complained about the function not existing, so that's why I had to go with self. I was a bit confused by the Active '''Magic Effect''' part.
Anonymous user

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