Difference between revisions of "Talk:List of Animation Variables"

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imported>FR dZastrX
(Created page with "There are animations variables not only in 0_master.hkx, but also in other .hkx files, '''AND''' for each kind of actor race ( chicken, wolves, etc... ) For playable character...")
 
imported>FR dZastrX
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For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone :
For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone :


'''/////////////////////////////
'''***************************** 0_master.hkx'''
***************************** 0_master.hkx
/////////////////////////////'''
        Speed ,
Speed
Direction ,
Direction
TurnDelta ,
TurnDelta
iSyncIdleLocomotion ,
iSyncIdleLocomotion
SpeedWalk ,
SpeedWalk
SpeedRun ,
SpeedRun
fSpeedMin ,
fSpeedMin
useShield ,
useShield
useMLh ,
useMLh
blendMoveStart ,
blendMoveStart
blendMoveStop ,
blendMoveStop
blendDefault ,
blendDefault
WalkSpeedMult ,
WalkSpeedMult
TurnDeltaDamped ,
TurnDeltaDamped
TurnMin ,
TurnMin
IsFirstPerson ,
IsFirstPerson
Pitch ,
Pitch
PitchLook ,
PitchLook
blendAttackPowerFast ,
blendAttackPowerFast
blendAttackPowerSlow ,
blendAttackPowerSlow
blendFast ,
blendFast
IsPlayer ,
IsPlayer
attackPowerStartTime ,
attackPowerStartTime
blendMove1stP ,
blendMove1stP
IntVariable ,
IntVariable
IsNPC ,
IsNPC
blendSlow ,
blendSlow
PitchDefault ,
PitchDefault
PitchOverride ,
PitchOverride
staggerMagnitude ,
staggerMagnitude
blockDown ,
blockDown
blockLeft ,
blockLeft
blockRight ,
blockRight
blockUp ,
blockUp
recoilMagnitude ,
recoilMagnitude
iRightHandType ,
iRightHandType
IsBlocking ,
IsBlocking
iWantBlock ,
iWantBlock
IsAttackReady ,
IsAttackReady
iAnnotation ,
iAnnotation
SpeedSampled ,
SpeedSampled
bMotionDriven ,
bMotionDriven
blendAttackRelease ,
blendAttackRelease
attackComboStartFraction ,
attackComboStartFraction
blendAttackCombo ,
blendAttackCombo
attackIntroLength ,
attackIntroLength
IsShouting ,
IsShouting
weaponSpeedMult ,
weaponSpeedMult
iSyncTurnState ,
iSyncTurnState
i1stPerson ,
i1stPerson
IsSprinting ,
IsSprinting
bIsSynced ,
bIsSynced
IsBlockHit ,
IsBlockHit
TimeDelta ,
TimeDelta
PitchOffset ,
PitchOffset
PitchAcc ,
PitchAcc
PitchThresh ,
PitchThresh
UsePitch ,
UsePitch
DisablePitch ,
DisablePitch
weapAdj ,
weapAdj
iLeftHandType ,
iLeftHandType
weapChangeStartFraction ,
weapChangeStartFraction
1stPRot ,
1stPRot
1stPRotDamped ,
1stPRotDamped
RotMax ,
RotMax
PitchManualOverride ,
PitchManualOverride
SpeedAcc ,
SpeedAcc
IsCastingRight ,
IsCastingRight
IsCastingLeft ,
IsCastingLeft
CastBlend ,
CastBlend
bVoiceReady ,
bVoiceReady
bWantCastLeft ,
bWantCastLeft
bWantCastRight ,
bWantCastRight
bWantCastVoice ,
bWantCastVoice
BlendDamped ,
BlendDamped
b1HM_MLh_attack ,
b1HM_MLh_attack
Is1HM ,
Is1HM
i1HMState ,
i1HMState
RawBlend ,
RawBlend
BlendAcc ,
BlendAcc
b1HMCombat ,
b1HMCombat
bAnimationDriven ,
bAnimationDriven
bCastReady ,
bCastReady
IsStaggering ,
IsStaggering
IsRecoiling ,
IsRecoiling
IsAttacking ,
IsAttacking
IsInCastState ,
IsInCastState
bleedoutTurnMult ,
bleedoutTurnMult
IsInCastStateDamped ,
IsInCastStateDamped
bAllowRotation ,
bAllowRotation
bMagicDraw ,
bMagicDraw
CastBlendDamped ,
CastBlendDamped
bMLh_Ready ,
bMLh_Ready
bMRh_Ready ,
bMRh_Ready
iState ,
iState
iState_NPCSprinting ,
iState_NPCSprinting
iState_NPCDefault ,
iState_NPCDefault
fIsFirstPerson ,
fIsFirstPerson
bInMoveState ,
bInMoveState
iState_NPCSneaking ,
iState_NPCSneaking
iState_NPCBowDrawn ,
iState_NPCBowDrawn
BoolVariable ,
BoolVariable
DualMagicState ,
DualMagicState
iDualMagicState ,
iDualMagicState
InDualMagicState ,
InDualMagicState
iState_NPCBlocking ,
iState_NPCBlocking
iState_NPCBleedout ,
iState_NPCBleedout
iBlockState ,
iBlockState
bSprintOK ,
bSprintOK
iSyncSprintState ,
iSyncSprintState
IsEquipping ,
IsEquipping
IsUnequipping ,
IsUnequipping
iIsInSneak ,
iIsInSneak
currentDefaultState ,
currentDefaultState
bowZoom ,
bowZoom
bowZoomAmt ,
bowZoomAmt
bIdlePlaying ,
bIdlePlaying
iMagicEquipped ,
iMagicEquipped
iEquippedItemState ,
iEquippedItemState
iMagicState ,
iMagicState
IsCastingDual ,
IsCastingDual
bIsDialogueExpressive ,
bIsDialogueExpressive
iIsDialogueExpressive ,
iIsDialogueExpressive
bAnimObjectLoaded ,
bAnimObjectLoaded
fEquipWeapAdj ,
fEquipWeapAdj
bEquipUnequip ,
bEquipUnequip
bAttached ,
bAttached
bodyMorphWeight ,
bodyMorphWeight
IsBashing ,
IsBashing
bEquipOK ,
bEquipOK
IsBleedingOut ,
IsBleedingOut
fMagicForceEquipBlendValue ,
fMagicForceEquipBlendValue
FemaleOffset ,
FemaleOffset
blendVerySlow ,
blendVerySlow
blendDialogue ,
blendDialogue
iSyncIdleState ,
iSyncIdleState
fIdleTimer ,
fIdleTimer
bIsH2HSolo ,
bIsH2HSolo
AdditiveHeadTransl ,
AdditiveHeadTransl
AdditiveHeadScale ,
AdditiveHeadScale
AdditiveHeadRot ,
AdditiveHeadRot
2HMweaponSpeedMult ,
2HMweaponSpeedMult
iState_NPC1HM ,
iState_NPC1HM
iState_NPC2HM ,
iState_NPC2HM
iState_NPCBow ,
iState_NPCBow
iState_NPCMagic ,
iState_NPCMagic
iState_NPCMagicCasting ,
iState_NPCMagicCasting
iState_NPCHorse ,
iState_NPCHorse
iState_HorseSprint ,
iState_HorseSprint
iCharacterSelector ,
iCharacterSelector
randomStartTime ,
randomStartTime
bHeadTracking ,
bHeadTracking
bIsRiding ,
bIsRiding
fMinSpeed ,
fMinSpeed
iCombatStance ,
iCombatStance
turnSpeedMult ,
turnSpeedMult
iSyncTurnDirection ,
iSyncTurnDirection
fTwistDirection ,
fTwistDirection
IntDirection ,
IntDirection
DirectionRange ,
DirectionRange
DirectionRangeDamped ,
DirectionRangeDamped
DirectionDamped ,
DirectionDamped
IsDismounting ,
IsDismounting
TargetLocation ,
TargetLocation
bTalkable ,
bTalkable
bNeutralState ,
bNeutralState
CastOK ,
CastOK
blendFromAnimDriven ,
blendFromAnimDriven
walkBackRate ,
walkBackRate
bRitualSpellActive ,
bRitualSpellActive
SwimDirection ,
SwimDirection
iRegularAttack ,
iRegularAttack
IsAttackReady_32 ,
IsAttackReady_32
camerafromx ,
camerafromx
camerafromy ,
camerafromy
camerafromz ,
camerafromz
VelocityZ ,
VelocityZ
bInJumpState ,
bInJumpState
LookAtOutOfRange ,
LookAtOutOfRange
iRightHandEquipped ,
iRightHandEquipped
iLeftHandEquipped ,
iLeftHandEquipped
testInt ,
testInt
iIsPlayer ,
iIsPlayer
SpeedDamped ,
SpeedDamped
bodyMorphMuscular ,
bodyMorphMuscular
bHeadTrackSpine ,
bHeadTrackSpine
IsSneaking ,
IsSneaking
iGetUpType ,
iGetUpType
iState_NPCAttacking ,
iState_NPCAttacking
iState_NPCPowerAttacking ,
iState_NPCPowerAttacking
iState_NPCAttacking2H ,
iState_NPCAttacking2H
LookAtOnGain ,
LookAtOnGain
LookAtOffGain ,
LookAtOffGain
LookAtEyeOnGain ,
LookAtEyeOnGain
LookAtEyeOffGain ,
LookAtEyeOffGain
iDrunkVariable ,
iDrunkVariable
iState_NPCDrunk ,
iState_NPCDrunk
leftWeaponSpeedMult ,
leftWeaponSpeedMult
bLeftHandAttack ,
bLeftHandAttack
BlendJump ,
BlendJump
bIsInMT ,
bIsInMT
BoolVariable00 ,
BoolVariable00
bHumanoidFootIKEnable ,
bHumanoidFootIKEnable
testPitchOffset ,
testPitchOffset
bBowDrawn ,
bBowDrawn
IsBeastRace ,
IsBeastRace
bHumanoidFootIKDisable ,
bHumanoidFootIKDisable
iTempSwitch ,
iTempSwitch
iState_NPCBowDrawnQuickShot ,
iState_NPCBowDrawnQuickShot
iState_NPCBlockingShieldCharge ,
iState_NPCBlockingShieldCharge
bStaggerPlayerOverride ,
bStaggerPlayerOverride
bNoStagger ,
bNoStagger
bIsStaffLeftCasting ,
bIsStaffLeftCasting
Is3rdPKillOnly ,
Is3rdPKillOnly
bPerkShieldCharge ,
bPerkShieldCharge
bPerkQuickShot ,
bPerkQuickShot
m_bEnablePitchTwistModifier ,
m_bEnablePitchTwistModifier
m_worldFromModelFeedbackGain ,
m_worldFromModelFeedbackGain
IsBleedingOutTransition
IsBleedingOutTransition
'''/////////////////////////////
'''***************************** 1hm_behavior.hkx'''
***************************** 1hm_behavior.hkx
/////////////////////////////'''


blendDefault
blendDefault ,
blendFast
blendFast ,
blendMoveStart
blendMoveStart ,
blendMove1stP
blendMove1stP ,
blendMoveStop
blendMoveStop ,
TurnDelta
TurnDelta ,
Direction
Direction ,
SpeedDamped
SpeedDamped ,
i1stPerson
i1stPerson ,
IsSprinting
IsSprinting ,
IsPlayer
IsPlayer ,
TurnDeltaDamped
TurnDeltaDamped ,
IsNPC
IsNPC ,
IsFirstPerson
IsFirstPerson ,
iSyncTurnState
iSyncTurnState ,
iSyncIdleLocomotion
iSyncIdleLocomotion ,
1stPRot
1stPRot ,
1stPRotDamped
1stPRotDamped ,
IsAttackReady
IsAttackReady ,
IsRecoiling
IsRecoiling ,
blendAttackCombo
blendAttackCombo ,
blendAttackPowerFast
blendAttackPowerFast ,
blendAttackRelease
blendAttackRelease ,
Speed
Speed ,
weaponSpeedMult
weaponSpeedMult ,
attackIntroLength
attackIntroLength ,
attackPowerStartTime
attackPowerStartTime ,
bAllowRotation
bAllowRotation ,
IsAttacking
IsAttacking ,
IsBlockHit
IsBlockHit ,
IsBlocking
IsBlocking ,
staggerMagnitude
staggerMagnitude ,
IsStaggering
IsStaggering ,
DisablePitch
DisablePitch ,
bIsSynced
bIsSynced ,
iWeaponReady
iWeaponReady ,
IsShouting
IsShouting ,
iWantBlock
iWantBlock ,
bVoiceReady
bVoiceReady ,
i1HMState
i1HMState ,
TurnMin
TurnMin ,
iLeftHandType
iLeftHandType ,
RotMax
RotMax ,
bWantCastLeft
bWantCastLeft ,
bWantCastVoice
bWantCastVoice ,
bInMoveState
bInMoveState ,
iState
iState ,
iState_NPCDefault
iState_NPCDefault ,
iBlockState
iBlockState ,
iIsPlayer
iIsPlayer ,
iIsInSneak
iIsInSneak ,
iSyncSprintState
iSyncSprintState ,
IsCastingLeft
IsCastingLeft ,
iRightHandType
iRightHandType ,
CastOK
CastOK ,
iState_NPC1HM
iState_NPC1HM ,
ZoomAcc
ZoomAcc ,
TimeDelta
TimeDelta ,
iState_NPCBow
iState_NPCBow ,
Pitch
Pitch ,
iState_NPCSneaking
iState_NPCSneaking ,
bowZoomAmt
bowZoomAmt ,
bowZoom
bowZoom ,
bMLh_Ready
bMLh_Ready ,
iRegularAttack
iRegularAttack ,
bAnimationDriven
bAnimationDriven ,
bEquipOK
bEquipOK ,
iRightHandEquipped
iRightHandEquipped ,
iLeftHandEquipped
iLeftHandEquipped ,
iState_NPCSprinting
iState_NPCSprinting ,
AimHeadingCurrent
AimHeadingCurrent ,
AimPitchCurrent
AimPitchCurrent ,
AimHeadingMax
AimHeadingMax ,
AimPitchMax
AimPitchMax ,
camerafromx
camerafromx ,
camerafromy
camerafromy ,
camerafromz
camerafromz ,
AimGainOn
AimGainOn ,
AimGainOff
AimGainOff ,
bDisableInterp
bDisableInterp ,
IsSneaking
IsSneaking ,
bAimActive
bAimActive ,
BowAimOffsetPitch
BowAimOffsetPitch ,
BowAimOffsetHeading
BowAimOffsetHeading ,
leftWeaponSpeedMult
leftWeaponSpeedMult ,
bLeftHandAttack
bLeftHandAttack ,
bBowDrawn
bBowDrawn ,
IsBeastRace
IsBeastRace ,
SpeedSampled
SpeedSampled ,
bPerkQuickDraw
bPerkQuickDraw ,
bHeadTrackSpine
bHeadTrackSpine ,
bForceIdleStop
bForceIdleStop ,
Is3rdPKillOnly
Is3rdPKillOnly ,
IsInDWattack
IsInDWattack ,
bPerkQuickShot
bPerkQuickShot ,
bPerkShieldCharge
bPerkShieldCharge ,
m_bEnablePitchTwistModifier
m_bEnablePitchTwistModifier ,
bShortKillMove
bShortKillMove ,
bLongKillMove
bLongKillMove ,
IsBleedingOutTransition
IsBleedingOutTransition
'''/////////////////////////////
'''***************************** 1hm_locomotion.hkx'''
***************************** 1hm_locomotion.hkx
/////////////////////////////'''
blendDefault
blendDefault ,
Direction
Direction ,
SpeedSampled
SpeedSampled ,
IsSprinting
IsSprinting ,
iState
iState ,
bInMoveState
bInMoveState ,
iSyncSprintState
iSyncSprintState ,
bSprintOK
bSprintOK ,
iIsInSneak
iIsInSneak ,
iState_NPCSneaking
iState_NPCSneaking ,
iRightHandType
iRightHandType ,
iState_NPC1HM
iState_NPC1HM ,
iState_NPC2HM
iState_NPC2HM ,
iLeftHandType
iLeftHandType ,
iState_NPCBow
iState_NPCBow ,
IsSneaking
IsSneaking ,
bAllowRotation
bAllowRotation


Line 356: Line 351:
/////////////////////////////'''
/////////////////////////////'''
blendFast
blendFast ,
IsBashing
IsBashing ,
iLeftHandType
iLeftHandType ,
bAllowRotation
bAllowRotation ,
iIsInSneak
iIsInSneak ,
iRightHandType
iRightHandType


'''/////////////////////////////
'''***************************** blockbehavior.hkx'''
***************************** blockbehavior.hkx
/////////////////////////////'''
blendDefault
blendDefault ,
blendFast
blendFast ,
IsBlockHit
IsBlockHit ,
blendMoveStop
blendMoveStop ,
blendMoveStart
blendMoveStart ,
IsPlayer
IsPlayer ,
TurnDelta
TurnDelta ,
TurnDeltaDamped
TurnDeltaDamped ,
IsNPC
IsNPC ,
IsFirstPerson
IsFirstPerson ,
iSyncTurnState
iSyncTurnState ,
Direction
Direction ,
SpeedSampled
SpeedSampled ,
i1stPerson
i1stPerson ,
IsSprinting
IsSprinting ,
iSyncIdleLocomotion
iSyncIdleLocomotion ,
IsBlocking
IsBlocking ,
iLeftHandType
iLeftHandType ,
iRightHandType
iRightHandType ,
TurnMin
TurnMin ,
iState
iState ,
iState_NPCBlocking
iState_NPCBlocking ,
iBlockState
iBlockState ,
IsAttackReady
IsAttackReady ,
camerafromx
camerafromx ,
camerafromy
camerafromy ,
camerafromz
camerafromz ,
AllowBlockModify
AllowBlockModify ,
bAllowRotation
bAllowRotation ,
iIsInSneak
iIsInSneak ,
IsSneaking
IsSneaking ,
RotMax
RotMax
'''/////////////////////////////
'''***************************** bow_direction_behavior.hkx'''
***************************** bow_direction_behavior.hkx
/////////////////////////////'''
Direction
Direction ,
SpeedSampled
SpeedSampled ,
blendDefault
blendDefault ,
iIsInSneak
iIsInSneak ,
iState_NPCSneaking
iState_NPCSneaking ,
iState
iState ,
2HMweaponSpeedMult
2HMweaponSpeedMult ,
IsSneaking
IsSneaking ,
bPerkQuickShot
bPerkQuickShot


'''/////////////////////////////
'''***************************** horsebehavior.hkx'''
***************************** horsebehavior.hkx
/////////////////////////////'''
iSyncIdleLocomotion
iSyncIdleLocomotion ,
blendDefault
blendDefault ,
fMinSpeed
fMinSpeed ,
Speed
Speed ,
iSyncTurnDirection
iSyncTurnDirection ,
iSyncForwardState
iSyncForwardState ,
TurnDelta
TurnDelta ,
fMinTurnDelta
fMinTurnDelta ,
turnSpeedMult
turnSpeedMult ,
iCombatStance
iCombatStance ,
bHeadTrackingOn
bHeadTrackingOn ,
TargetLocation
TargetLocation ,
m_onOffGain
m_onOffGain ,
m_groundAscendingGain
m_groundAscendingGain ,
m_groundDescendingGain
m_groundDescendingGain ,
m_footPlantedGain
m_footPlantedGain ,
m_footRaisedGain
m_footRaisedGain ,
m_footUnlockGain
m_footUnlockGain ,
m_worldFromModelFeedbackGain
m_worldFromModelFeedbackGain ,
m_errorUpDownBias
m_errorUpDownBias ,
m_alignWorldFromModelGain
m_alignWorldFromModelGain ,
m_hipOrientationGain
m_hipOrientationGain ,
m_footPlantedAnkleHeightMS
m_footPlantedAnkleHeightMS ,
m_footRaisedAnkleHeightMS
m_footRaisedAnkleHeightMS ,
m_maxAnkleHeightMS
m_maxAnkleHeightMS ,
m_minAnkleHeightMS
m_minAnkleHeightMS ,
blendFast
blendFast ,
bAnimationDriven
bAnimationDriven ,
bAllowRotation
bAllowRotation ,
bHeadTracking
bHeadTracking ,
bDisableHeadTrack
bDisableHeadTrack ,
IsRecoiling
IsRecoiling ,
IsStaggering
IsStaggering ,
IsAttacking
IsAttacking ,
staggerMagnitude
staggerMagnitude ,
IsBleedingOut
IsBleedingOut ,
bIsSynced
bIsSynced ,
bEquipOK
bEquipOK ,
bCanHeadTrack
bCanHeadTrack ,
blendVerySlow
blendVerySlow ,
isIdleSitting
isIdleSitting ,
bMirroredAttack
bMirroredAttack ,
iState
iState ,
iCharacterSelector
iCharacterSelector ,
fMinMoveSpeed
fMinMoveSpeed ,
Direction
Direction ,
IsAttackReady
IsAttackReady ,
iState_HorseDefault
iState_HorseDefault ,
TurnDeltaDamped
TurnDeltaDamped ,
iSyncSprintState
iSyncSprintState ,
iState_HorseSprint
iState_HorseSprint ,
fTwistDirection
fTwistDirection ,
IsSprinting
IsSprinting ,
HorseSpeedSampled
HorseSpeedSampled ,
DirectionDamped
DirectionDamped ,
DirectionRange
DirectionRange ,
DirectionRangeDamped
DirectionRangeDamped ,
IsBashing
IsBashing ,
IsDismounting
IsDismounting ,
blendFromAnimDriven
blendFromAnimDriven ,
walkBackRate
walkBackRate ,
walkBackSpeedMult
walkBackSpeedMult ,
camerafromx
camerafromx ,
camerafromy
camerafromy ,
camerafromz
camerafromz ,
bInJumpState
bInJumpState ,
iState_HorseFall
iState_HorseFall ,
iGetUpType
iGetUpType ,
bInSwimState
bInSwimState ,
iState_HorseSwim
iState_HorseSwim ,
staggerDirection
staggerDirection ,
blendSlow
blendSlow ,
bForceIdleStop
bForceIdleStop ,
bHorseFootIKEnable
bHorseFootIKEnable ,
bNoHeadTrack
bNoHeadTrack ,
IsMoving
IsMoving


'''/////////////////////////////
'''***************************** idlebehavior.hkx'''
***************************** idlebehavior.hkx
/////////////////////////////'''
bHeadTrackSpine
bHeadTrackSpine ,
bIdleBeforeConversation
bIdleBeforeConversation ,
bForceIdleStop
bForceIdleStop ,
bAnimationDriven
bAnimationDriven ,
bAnimationDrivenDialogue
bAnimationDrivenDialogue ,
bBlendOutSlow
bBlendOutSlow ,
bMotionDrivenDialogue
bMotionDrivenDialogue


'''/////////////////////////////
'''***************************** magicbehavior.hkx'''
***************************** magicbehavior.hkx
/////////////////////////////'''
blendDefault
blendDefault ,
blendMove1stP
blendMove1stP ,
blendMoveStop
blendMoveStop ,
blendMoveStart
blendMoveStart ,
IsPlayer
IsPlayer ,
TurnDelta
TurnDelta ,
TurnDeltaDamped
TurnDeltaDamped ,
IsNPC
IsNPC ,
IsFirstPerson
IsFirstPerson ,
iSyncTurnState
iSyncTurnState ,
bMotionDriven
bMotionDriven ,
IsInCastStateDamped
IsInCastStateDamped ,
Direction
Direction ,
SpeedSampled
SpeedSampled ,
IsInCastState
IsInCastState ,
1stPRot
1stPRot ,
1stPRotDamped
1stPRotDamped ,
i1stPerson
i1stPerson ,
iSyncSprintState
iSyncSprintState ,
iIsInSneak
iIsInSneak ,
iSyncIdleLocomotion
iSyncIdleLocomotion ,
bMRh_Ready
bMRh_Ready ,
staggerMagnitude
staggerMagnitude ,
IsStaggering
IsStaggering ,
IsAttackReady
IsAttackReady ,
IsCastingRight
IsCastingRight ,
blendFast
blendFast ,
iWeaponReady
iWeaponReady ,
IsShouting
IsShouting ,
iState
iState ,
iState_NPCDefault
iState_NPCDefault ,
iState_NPCSneaking
iState_NPCSneaking ,
InDualMagicState
InDualMagicState ,
iDualMagicState
iDualMagicState ,
bMLh_Ready
bMLh_Ready ,
IsCastingLeft
IsCastingLeft ,
CastBlendDamped
CastBlendDamped ,
iLeftHandType
iLeftHandType ,
iRightHandType
iRightHandType ,
iState_NPCSneaking
iState_NPCSneaking ,
TurnMin
TurnMin ,
IsCastingDual
IsCastingDual ,
RotMax
RotMax ,
Speed
Speed ,
MagicLeftActive
MagicLeftActive ,
IsAttacking
IsAttacking ,
iState_NPCMagic
iState_NPCMagic ,
iState_NPCMagicCasting
iState_NPCMagicCasting ,
testInt
testInt ,
SpeedDamped
SpeedDamped ,
AimHeadingCurrent
AimHeadingCurrent ,
AimPitchCurrent
AimPitchCurrent ,
camerafromx
camerafromx ,
camerafromy
camerafromy ,
camerafromz
camerafromz ,
AimHeadingMax
AimHeadingMax ,
AimPitchMax
AimPitchMax ,
AllowMagicModify
AllowMagicModify ,
AimGainOn
AimGainOn ,
AimGainOff
AimGainOff ,
bDisableInterp
bDisableInterp ,
IsSneaking
IsSneaking ,
bAimActive
bAimActive ,
MagicAimOffsetHeading
MagicAimOffsetHeading ,
MagicAimOffsetPitch
MagicAimOffsetPitch ,
bHeadTrackSpine
bHeadTrackSpine ,
NotCasting
NotCasting ,
bWantCastLeft
bWantCastLeft ,
bWantCastRight
bWantCastRight ,
bWantCastVoice
bWantCastVoice ,
CastBlend
CastBlend ,
CastBlendGain
CastBlendGain ,
bowZoomAmt
bowZoomAmt ,
ZoomAcc
ZoomAcc ,
TimeDelta
TimeDelta ,
iWantBlock01
iWantBlock01 ,
bowZoom
bowZoom ,
Pitch
Pitch ,
BowAimOffsetHeading
BowAimOffsetHeading ,
BowAimOffsetPitch
BowAimOffsetPitch


'''/////////////////////////////
'''***************************** magic_readied_direction_behavior.hkx'''
***************************** magic_readied_direction_behavior.hkx
/////////////////////////////'''


Direction
Direction ,
SpeedSampled
SpeedSampled ,
IsInCastStateDamped
IsInCastStateDamped ,
iLeftHandType
iLeftHandType ,
iRightHandType
iRightHandType ,
iSyncIdleLocomotion
iSyncIdleLocomotion ,
IsInCastState
IsInCastState ,
IsCastingDual
IsCastingDual ,


'''/////////////////////////////
'''***************************** mt_behavior.hkx'''
***************************** mt_behavior.hkx
/////////////////////////////'''


blendDefault
blendDefault ,
bAnimationDriven
bAnimationDriven ,
Direction
Direction ,
SpeedSampled
SpeedSampled ,
iSyncSprintState
iSyncSprintState ,
iIsDialogueExpressive
iIsDialogueExpressive ,
iSyncIdleLocomotion
iSyncIdleLocomotion ,
iLeftHandType
iLeftHandType ,
blendMoveStart
blendMoveStart ,
blendMove1stP
blendMove1stP ,
blendMoveStop
blendMoveStop ,
IsFirstPerson
IsFirstPerson ,
TurnDelta
TurnDelta ,
iIsInSneak
iIsInSneak ,
IsPlayer
IsPlayer ,
IsNPC
IsNPC ,
bodyMorphWeight
bodyMorphWeight ,
i1stPerson
i1stPerson ,
bIdlePlaying
bIdlePlaying ,
iSyncTurnState
iSyncTurnState ,
blendFast
blendFast ,
bVoiceReady
bVoiceReady ,
weapAdj
weapAdj ,
bSprintOK
bSprintOK ,
blendVerySlow
blendVerySlow ,
blendDialogue
blendDialogue ,
iSyncDialogueResponse
iSyncDialogueResponse ,
iSyncIdleState
iSyncIdleState ,
bodyMorphMuscular
bodyMorphMuscular ,
AdditiveHeadTransl
AdditiveHeadTransl ,
AdditiveHeadRot
AdditiveHeadRot ,
AdditiveHeadScale
AdditiveHeadScale ,
randomStartTime
randomStartTime ,
bTalkable
bTalkable ,
bNeutralState
bNeutralState ,
bHeadTracking
bHeadTracking ,
TargetLocation
TargetLocation ,
camerafromx
camerafromx ,
camerafromy
camerafromy ,
camerafromz
camerafromz ,
LookAtOutOfRange
LookAtOutOfRange ,
bHeadTrackSpine
bHeadTrackSpine ,
IsSneaking
IsSneaking ,
bIsSynced
bIsSynced ,
LookAtOnGain
LookAtOnGain ,
LookAtOffGain
LookAtOffGain ,
LookAtEyeOnGain
LookAtEyeOnGain ,
LookAtEyeOffGain
LookAtEyeOffGain ,
iDrunkVariable
iDrunkVariable ,
bForceIdleStop
bForceIdleStop ,
bAllowRotation
bAllowRotation ,
bEquipOK
bEquipOK ,
bBlendOutSlow
bBlendOutSlow ,
isInFurniture
isInFurniture ,
bIdleBeforeConversation
bIdleBeforeConversation ,
bMotionDrivenDialogue
bMotionDrivenDialogue ,
bAnimationDrivenDialogue
bAnimationDrivenDialogue ,
bHDDialogue
bHDDialogue ,
bHHDialogue
bHHDialogue ,
bNoStagger
bNoStagger ,
bTalkableWithItem
bTalkableWithItem ,
isCarryItem
isCarryItem ,
iIsPlayer
iIsPlayer ,
bHumanoidFootIKEnable
bHumanoidFootIKEnable ,
bWantCastVoice
bWantCastVoice ,


'''/////////////////////////////
'''***************************** shout_behavior.hkx'''
***************************** shout_behavior.hkx
/////////////////////////////'''


blendDefault
blendDefault ,
blendFast
blendFast ,
IsPlayer
IsPlayer ,
TurnDelta
TurnDelta ,
TurnDeltaDamped
TurnDeltaDamped ,
IsNPC
IsNPC ,
IsFirstPerson
IsFirstPerson ,
blendMoveStop
blendMoveStop ,
iSyncTurnState
iSyncTurnState ,
Direction
Direction ,
SpeedSampled
SpeedSampled ,
i1stPerson
i1stPerson ,
iSyncSprintState
iSyncSprintState ,
bMotionDriven
bMotionDriven ,
iSyncIdleLocomotion
iSyncIdleLocomotion ,
staggerMagnitude
staggerMagnitude ,
IsStaggering
IsStaggering ,
bAnimationDriven
bAnimationDriven ,
IsRecoiling
IsRecoiling ,
bAllowRotation
bAllowRotation ,
IsShouting
IsShouting ,
TurnMin
TurnMin ,
iRightHandType
iRightHandType ,
bEquipOK
bEquipOK ,
IsAttackReady_32
IsAttackReady_32 ,
iIsInSneak
iIsInSneak ,
IsAttackReady
IsAttackReady ,
iRightHandEquipped
iRightHandEquipped ,
iLeftHandEquipped
iLeftHandEquipped ,
IsSneaking
IsSneaking ,
IsSprinting
IsSprinting ,
bSprintOK
bSprintOK ,
iSyncIdleState
iSyncIdleState ,
iState
iState ,
iState_NPCDefault
iState_NPCDefault ,
iMagicEquipped
iMagicEquipped ,
currentDefaultState
currentDefaultState ,


'''/////////////////////////////
'''***************************** sprintbehavior.hkx'''
***************************** sprintbehavior.hkx
/////////////////////////////'''


iRightHandType
iRightHandType ,
IsSprinting
IsSprinting ,
iState
iState ,
iState_NPCSprinting
iState_NPCSprinting ,
iIsInSneak
iIsInSneak ,
blendDefault
blendDefault ,
iLeftHandType
iLeftHandType ,
i1stPerson
i1stPerson ,
iRightHandEquipped
iRightHandEquipped ,
Int32Variable
Int32Variable ,
iLeftHandEquipped
iLeftHandEquipped ,
bAllowRotation
bAllowRotation ,
weaponSpeedMult
weaponSpeedMult ,
iSyncSprintState
iSyncSprintState


'''/////////////////////////////
'''***************************** staggerbehavior.hkx'''
***************************** staggerbehavior.hkx
///////////////////////////// '''


staggerMagnitude
staggerMagnitude ,
IsStaggering
IsStaggering ,
iRightHandType
iRightHandType ,
bEquipOK
bEquipOK ,
bAnimationDriven
bAnimationDriven ,
staggerDirection
staggerDirection ,
IsFirstPerson
IsFirstPerson ,
bAllowRotation
bAllowRotation ,
IsPlayer
IsPlayer


'''/////////////////////////////
'''***************************** weapequip.hkx'''
***************************** weapequip.hkx
/////////////////////////////'''


blendDefault
blendDefault ,
IsEquipping
IsEquipping ,
TurnDelta
TurnDelta ,
Direction
Direction ,
SpeedSampled
SpeedSampled ,
i1stPerson
i1stPerson ,
iSyncSprintState
iSyncSprintState ,
iSyncIdleLocomotion
iSyncIdleLocomotion ,
staggerMagnitude
staggerMagnitude ,
IsStaggering
IsStaggering ,
PitchManualOverride
PitchManualOverride ,
bEquipUnequip
bEquipUnequip ,
iRightHandType
iRightHandType ,
iLeftHandType
iLeftHandType ,
iIsInSneak
iIsInSneak ,
IsSneaking
IsSneaking
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