Difference between revisions of "Talk:List of Animation Variables"

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imported>FR dZastrX
imported>FR dZastrX
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There are animations variables not only in 0_master.hkx, but also in other .hkx files, '''AND''' for each kind of actor race ( chicken, wolves, etc... )
There are animations variables not only in 0_master.hkx, but also in other .hkx files, '''AND''' for each kind of actor race ( chicken, wolves, etc... )
For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone :
For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone :


'''***************************** 0_master.hkx'''
'''***************************** 0_master.hkx'''
 
        Speed ,  
Speed ,  
Direction ,  
Direction ,  
TurnDelta ,  
TurnDelta ,  
Line 224: Line 226:
IsBleedingOutTransition
IsBleedingOutTransition
'''***************************** 1hm_behavior.hkx'''
'''***************************** 1hm_behavior.hkx'''


Line 327: Line 330:
IsBleedingOutTransition
IsBleedingOutTransition
'''***************************** 1hm_locomotion.hkx'''
'''***************************** 1hm_locomotion.hkx'''
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bAllowRotation
bAllowRotation


'''/////////////////////////////
 
***************************** bashbehavior.hkx
'''***************************** bashbehavior.hkx'''
/////////////////////////////'''
blendFast ,  
blendFast ,  
Line 357: Line 360:
iIsInSneak ,  
iIsInSneak ,  
iRightHandType
iRightHandType


'''***************************** blockbehavior.hkx'''
'''***************************** blockbehavior.hkx'''
Line 393: Line 397:
RotMax
RotMax
'''***************************** bow_direction_behavior.hkx'''
'''***************************** bow_direction_behavior.hkx'''
Line 404: Line 409:
IsSneaking ,  
IsSneaking ,  
bPerkQuickShot
bPerkQuickShot


'''***************************** horsebehavior.hkx'''
'''***************************** horsebehavior.hkx'''
Line 483: Line 489:
bNoHeadTrack ,  
bNoHeadTrack ,  
IsMoving
IsMoving


'''***************************** idlebehavior.hkx'''
'''***************************** idlebehavior.hkx'''
Line 493: Line 500:
bBlendOutSlow ,  
bBlendOutSlow ,  
bMotionDrivenDialogue
bMotionDrivenDialogue


'''***************************** magicbehavior.hkx'''
'''***************************** magicbehavior.hkx'''
Line 587: Line 595:
IsInCastState ,  
IsInCastState ,  
IsCastingDual ,  
IsCastingDual ,  


'''***************************** mt_behavior.hkx'''
'''***************************** mt_behavior.hkx'''
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bHumanoidFootIKEnable ,  
bHumanoidFootIKEnable ,  
bWantCastVoice ,  
bWantCastVoice ,  


'''***************************** shout_behavior.hkx'''
'''***************************** shout_behavior.hkx'''
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iMagicEquipped ,  
iMagicEquipped ,  
currentDefaultState ,  
currentDefaultState ,  


'''***************************** sprintbehavior.hkx'''
'''***************************** sprintbehavior.hkx'''
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weaponSpeedMult ,  
weaponSpeedMult ,  
iSyncSprintState
iSyncSprintState


'''***************************** staggerbehavior.hkx'''
'''***************************** staggerbehavior.hkx'''
Line 724: Line 736:
bAllowRotation ,  
bAllowRotation ,  
IsPlayer
IsPlayer


'''***************************** weapequip.hkx'''
'''***************************** weapequip.hkx'''
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