Difference between revisions of "Talk:OnActivate - ObjectReference"
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Added another example script.
imported>David Brasher (Sample script added.) |
imported>David Brasher (Added another example script.) |
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== Script for Quest | == Script for Advancing Quest When Item is Found == | ||
Here is a sample script using an Event OnActivate block. | Here is a sample script using an Event OnActivate block. | ||
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--[[User:David Brasher|David Brasher]] 18:49, 27 April 2012 (EDT) | --[[User:David Brasher|David Brasher]] 18:49, 27 April 2012 (EDT) | ||
== Script on Activator, Only Fires When Player, but not Other Actors, Activates it == | |||
; When the player, and only the player, activates the activator, he or she gets the magic crystal. (Some random NPC can't go touch the activator and suddenly make this crystal show up in the player's inventory for no reason.) | |||
<source lang="papyrus"> | |||
Scriptname AAAcivatorWithCrystalSCRIPT extends ObjectReference | |||
Event OnActivate(ObjectReference akActionRef) | |||
if akActionRef == PlayerRef | |||
Game.GetPlayer().AddItem(AAMagicCrystal, 1) | |||
endif | |||
EndEvent | |||
Actor Property PlayerRef Auto | |||
MiscObject Property AAMagicCrystal Auto | |||
</source> | |||
--[[User:David Brasher|David Brasher]] 15:43, 6 May 2012 (EDT) |