Difference between revisions of "Talk:Visual Effect"
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→How are visual effects added to a level?: answered my own question
imported>King Mango (Created page with "==How are visual effects added to a level?== I have tried dragging one in, creating a primitive and adding a script, creating a roombound and adding a script as well as copyin...") |
imported>King Mango m (→How are visual effects added to a level?: answered my own question) |
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==How are visual effects added to a level?== | ==How are visual effects added to a level?== | ||
I have tried dragging one in, creating a primitive and adding a script, creating a roombound and adding a script as well as copying from a different level. Interestingly, once I copy say, the fxcameraattachACT from Mzulft second dungeon, I am unable to paste as it remains greyed out. So any info on how to add camera attached FX to a level is appreciated. [[User:King Mango|King Mango]] ([[User talk:King Mango|talk]]) 2014-06-21T03:49:46 (EDT) | I have tried dragging one in, creating a primitive and adding a script, creating a roombound and adding a script as well as copying from a different level. Interestingly, once I copy say, the fxcameraattachACT from Mzulft second dungeon, I am unable to paste as it remains greyed out. So any info on how to add camera attached FX to a level is appreciated. [[User:King Mango|King Mango]] ([[User talk:King Mango|talk]]) 2014-06-21T03:49:46 (EDT) | ||
:fxcameraattacheffectsACT are added by creating a trigger and then choosing that type from the available options [[User:King Mango|King Mango]] ([[User talk:King Mango|talk]]) 2014-06-22T07:32:51 (EDT) |