Difference between revisions of "User talk:Electrosheep"
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→Retexture Tutorial: new section
imported>Electrosheep |
imported>Electrosheep (→Retexture Tutorial: new section) |
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Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones. | Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones. | ||
--[[User:Electrosheep|Electrosheep]] 15:00, 28 February 2012 (EST) | --[[User:Electrosheep|Electrosheep]] 15:00, 28 February 2012 (EST) | ||
== Retexture Tutorial == | |||
You will need: | |||
# [http://www.gimp.org/downloads/ The Gimp] | |||
# [http://code.google.com/p/gimp-dds/downloads/detail?name=gimp-dds-win32-2.0.9.zip&can=2&q= Gimp DDS Plugin] | |||
# [http://sourceforge.net/projects/niftools/files/latest/download?source=files Nifskope] | |||
# [http://fallout3.nexusmods.com/downloads/file.php?id=640#content FOMM](the old one, we just need the bsa unpacker tool) | |||
Install everything: Gimp DDS plugin goes in the gimp plugins directory (ex: C:\Program Files (x86)\GIMP-2.0\lib\gimp\2.0\plug-ins) | |||
Run FOMM and select '''Tools>BSA unpacker''' | |||
You will need to unpack the mesh (3D model) and the corresponding texture file for it. Meshes are found in the BSA files that can be found, for example here: '''C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Meshes.bsa'''. The texture files are found in '''Textures.bsa'''. | |||
=To Be Contiuned...= |