Difference between revisions of "User talk:Electrosheep"

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893 bytes added ,  17:04, 28 February 2012
imported>Electrosheep
imported>Electrosheep
(→‎Retexture Tutorial: new section)
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Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones.
Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones.
--[[User:Electrosheep|Electrosheep]] 15:00, 28 February 2012 (EST)
--[[User:Electrosheep|Electrosheep]] 15:00, 28 February 2012 (EST)
== Retexture Tutorial ==
You will need:
# [http://www.gimp.org/downloads/ The Gimp]
# [http://code.google.com/p/gimp-dds/downloads/detail?name=gimp-dds-win32-2.0.9.zip&can=2&q= Gimp DDS Plugin]
# [http://sourceforge.net/projects/niftools/files/latest/download?source=files Nifskope]
# [http://fallout3.nexusmods.com/downloads/file.php?id=640#content FOMM](the old one, we just need the bsa unpacker tool)
Install everything: Gimp DDS plugin goes in the gimp plugins directory (ex: C:\Program Files (x86)\GIMP-2.0\lib\gimp\2.0\plug-ins)
Run FOMM and select '''Tools>BSA unpacker'''
You will need to unpack the mesh (3D model) and the corresponding texture file for it. Meshes are found in the BSA files that can be found, for example here: '''C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Meshes.bsa'''. The texture files are found in '''Textures.bsa'''.
=To Be Contiuned...=
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