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Condition function version of [[IsInDialogueWithPlayer - ObjectReference|ObjectReference.IsInDialogueWithPlayer]]. In a dialogue condition, restricts the dialogue option to only be valid if the player is talking to the Actor. Useful to keep Blocking dialogue branches or Hellos from activating when the player simply passes by the NPC, or to make it so that they ''only'' happen in passing. | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |
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