Difference between revisions of "WaterType"

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384 bytes added ,  16:51, 8 December 2021
→‎Water Properties: Added Open Sound, Material, Displacement, and Linear Velocity descriptions. Corrected some spelling errors.
(→‎General: Added description for Spell effect and corrected link to ImageSpace)
(→‎Water Properties: Added Open Sound, Material, Displacement, and Linear Velocity descriptions. Corrected some spelling errors.)
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==Water Properties==
==Water Properties==
===Open Sound===
===Open Sound===
[[Sound_Descriptor|Sound]] that is played while in close proximity to the waterType.
===Material===
===Material===
[[Material_Type|Material]] that is applied to the waterType.
===Directional Sound===
===Directional Sound===
===Opacity===
===Opacity===
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===Fresnel Amount===
===Fresnel Amount===
The Fresnel effect gives the observation that the amount of reflectance you see on a surface depends on the viewing angle. The higher the amount is, the more reflective the surface will be due to allowing more reflective viewing angles.
The Fresnel effect gives the observation that the amount of reflectance you see on a surface depends on the viewing angle. The higher the value, the more reflective the surface will be due to allowing more reflective viewing angles.


===Displacement Simulator===
===Displacement Simulator===
Displacement is the waves seen when an actor enters the water.
*'''Force''': The initial force exerted on the water. (e.g. the initial speed of the displacement)
*'''Force''': The initial force exerted on the water. (e.g. the initial speed of the displacement)
*'''Velocity''': The overall speed at which the displaced water should travel. (e.g. how viscous the water is)
*'''Velocity''': The overall speed at which the displaced water should travel. (e.g. how viscous the water is)
*'''Falloff''': Determines the time range before the water displacement dissipates. (e.g. how quickly you want the displacement to dissappear)
*'''Falloff''': Determines the time range before the water displacement dissipates. (e.g. how quickly you want the displacement to disappear)
*'''Dampner'''
*'''Dampener'''
*'''Starting Size''': The size of the ripple.
*'''Starting Size''': The size of the ripple.


===Liner Velocity===
===Linear Velocity===
The X, Y, Z direction that actors/objects are pushed while interacting with the waterType. This should match [[WaterType#Wind_Direction|visual flow direction]] of the water.
 
===Angular Velocity===
===Angular Velocity===


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