16
edits
TechAngel85 (talk | contribs) (→General: Added description for Spell effect and corrected link to ImageSpace) |
TechAngel85 (talk | contribs) (→Water Properties: Added Open Sound, Material, Displacement, and Linear Velocity descriptions. Corrected some spelling errors.) |
||
Line 44: | Line 44: | ||
==Water Properties== | ==Water Properties== | ||
===Open Sound=== | ===Open Sound=== | ||
[[Sound_Descriptor|Sound]] that is played while in close proximity to the waterType. | |||
===Material=== | ===Material=== | ||
[[Material_Type|Material]] that is applied to the waterType. | |||
===Directional Sound=== | ===Directional Sound=== | ||
===Opacity=== | ===Opacity=== | ||
Line 59: | Line 63: | ||
===Fresnel Amount=== | ===Fresnel Amount=== | ||
The Fresnel effect gives the observation that the amount of reflectance you see on a surface depends on the viewing angle. The higher the | The Fresnel effect gives the observation that the amount of reflectance you see on a surface depends on the viewing angle. The higher the value, the more reflective the surface will be due to allowing more reflective viewing angles. | ||
===Displacement Simulator=== | ===Displacement Simulator=== | ||
Displacement is the waves seen when an actor enters the water. | |||
*'''Force''': The initial force exerted on the water. (e.g. the initial speed of the displacement) | *'''Force''': The initial force exerted on the water. (e.g. the initial speed of the displacement) | ||
*'''Velocity''': The overall speed at which the displaced water should travel. (e.g. how viscous the water is) | *'''Velocity''': The overall speed at which the displaced water should travel. (e.g. how viscous the water is) | ||
*'''Falloff''': Determines the time range before the water displacement dissipates. (e.g. how quickly you want the displacement to | *'''Falloff''': Determines the time range before the water displacement dissipates. (e.g. how quickly you want the displacement to disappear) | ||
*''' | *'''Dampener''' | ||
*'''Starting Size''': The size of the ripple. | *'''Starting Size''': The size of the ripple. | ||
=== | ===Linear Velocity=== | ||
The X, Y, Z direction that actors/objects are pushed while interacting with the waterType. This should match [[WaterType#Wind_Direction|visual flow direction]] of the water. | |||
===Angular Velocity=== | ===Angular Velocity=== | ||
edits