WaterType: Difference between revisions

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535 bytes added ,  8 December 2021
(→‎Water Properties: Added Open Sound, Material, Displacement, and Linear Velocity descriptions. Corrected some spelling errors.)
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= Notes =
= Notes =
* Enabling water damage will disable water splashes.
* Enabling water damage will disable water splashes.
* '''Wind Direction''': Texture is not rotated, but rather the texture coordinates are scrolled based on the 360 degree vector direction. ​What this means is, users have to build any direction of the wave patterns into the height-map if some sort of actual directional movement is desired. (e.g. Users wouldn't want waves built on the Y-axis to scroll along the Y-axis causing the waves to appear to move sideways. Instead users would want them to scroll on the perpendicular X-axis so they appear to be moving forward in 3D space.)


[[Category:WorldData]]
[[Category:WorldData]]
[[Category:Object Classes]]
[[Category:Object Classes]]
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