Difference between revisions of "WaterType"

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1,157 bytes added ,  12:50, 9 December 2021
(→‎Noise Properties: added missing "Flowmap Scale")
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==Fog Properties==
==Fog Properties==
Fog effects applied to water may be thought of as general 'murkiness'. The Near Plane represents the distance at which fog effects begin. The Far Plane represents the distance at which fog effects reach their maximum. The distance between the Near Plane and the Far Plane is a gradient between full transparency (no fog effect) and no transparency (full fog effect). Objects rendered at or beyond the far plane are fully obscured by fog effects. Objects rendered at or before the near plane are rendered at full visibility with no fog effects. The distance between the near plane and the far plane defines how quickly objects are obscured. The fog effect is achieved by changing the transparency of the water color and has no color in and of itself. To change the fog color, you must change the Shallow and Deep water colors.
===Above Water/Under Water===
===Above Water/Under Water===
Which fog values to adjust.
Which fog values to adjust. Fog properties may be set in one of two modes: Above Water and Under Water.
: Above water fog is seen when looking down into the water from above its surface.
: Above Water properties affect the appearance of water fog from above the water plane looking down into the water (i.e., shore).
: Underwater fog is seen while under the water surface looking into the distance.
: Under Water properties affect the appearance of water fog while under the water surface looking into the distance.


===Fog Amount===
===Fog Amount===
This scales the overall fog amounts in the water. When looking at the water from above, it is blending between the refractions and the fog colors to determine the final color outcome.
Controls the transparency of the Deep Color water plane. Values range between 0.0 and 1.0. At 0.0, the Deep Color water plane is completely transparent. At 1.0, the Deep Color water plane is fully opaque (no transparency).When looking at the water from above, it is blending between the refractions and the fog colors to determine the final color outcome.


===Fog Distance - Near Plane===
===Fog Distance - Near Plane===
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