Difference between revisions of "WaterType"
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→Fog Properties: Added more complete information
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==Fog Properties== | ==Fog Properties== | ||
Fog effects applied to water may be thought of as general 'murkiness' | Fog effects applied to water may be thought of as general 'murkiness'. The distance between the Near Plane and the Far Plane is a gradient between full transparency (no fog effect) and no transparency (full fog effect), and determines how quickly objects are obscured. The fog effect is achieved by changing the transparency of the water color, thus has no color in and of itself. To change the fog color, change the Shallow and Deep water colors. | ||
===Above Water/Under Water=== | ===Above Water/Under Water=== | ||
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===Fog Amount=== | ===Fog Amount=== | ||
Controls the transparency of the Deep Color water plane. Values range between 0.0 and 1.0. At 0.0, the Deep Color water plane is completely transparent. At 1.0, the Deep Color water plane is fully opaque (no transparency) | Controls the transparency of the Deep Color water plane. Values range between 0.0 and 1.0. At 0.0, the Deep Color water plane is completely transparent. At 1.0, the Deep Color water plane is fully opaque (no transparency). | ||
===Fog Distance - Near Plane=== | ===Fog Distance - Near Plane=== | ||
Sets the distance in game units below the surface of the water of the Shallow Color water plane. This is where the fog effect will begin. Objects rendered at or before the near plane are rendered at full visibility with no fog effects. | |||
===Fog Distance - Far Plane=== | ===Fog Distance - Far Plane=== | ||
Sets the distance in game units below the surface of the water of the Deep Color water plane. This is where the fog effect will end. Everything beyond this value is the full Deep color value. Objects rendered at or beyond the far plane are fully obscured by fog effects. | |||
==Depth Properties== | ==Depth Properties== |