Difference between revisions of "Talk:EffectShader"

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14 bytes added ,  14:56, 10 April 2022
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* If ''Full Alpha Time'' is negative, then drop to zero alpha immediately. Otherwise, continue.
* If ''Full Alpha Time'' is negative, then drop to zero alpha immediately. Otherwise, continue.
* Fade out from ''Persistent Alpha Ratio'', if it's non-zero, or ''Full Alpha Ratio'' otherwise; we will call this value the ''Prior Alpha''. The fade rate is (''Fade Out Time'' / ''Prior Alpha'') per second(?) unless that value falls below a set minimum rate, in which case that minimum rate is used instead.
* Fade out from ''Persistent Alpha Ratio'', if it's non-zero, or ''Full Alpha Ratio'' otherwise; we will call this value the ''Prior Alpha''. The fade rate is (''Fade Out Time'' / ''Prior Alpha'') per second(?) unless that value falls below a set minimum rate, in which case that minimum rate is used instead.
** The minimum setting is whichever is relevant among the following [[game setting]]s:
** The minimum setting is whichever is relevant among the following [[Game Settings|game settings]]:
*** fEffectShaderParticleMinFadeRate
*** fEffectShaderParticleMinFadeRate
*** fEffectShaderFillEdgeMinFadeRate
*** fEffectShaderFillEdgeMinFadeRate
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