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DavidJCobb (talk | contribs) (→Reverse-engineering: new section) |
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* If ''Full Alpha Time'' is negative, then drop to zero alpha immediately. Otherwise, continue. | * If ''Full Alpha Time'' is negative, then drop to zero alpha immediately. Otherwise, continue. | ||
* Fade out from ''Persistent Alpha Ratio'', if it's non-zero, or ''Full Alpha Ratio'' otherwise; we will call this value the ''Prior Alpha''. The fade rate is (''Fade Out Time'' / ''Prior Alpha'') per second(?) unless that value falls below a set minimum rate, in which case that minimum rate is used instead. | * Fade out from ''Persistent Alpha Ratio'', if it's non-zero, or ''Full Alpha Ratio'' otherwise; we will call this value the ''Prior Alpha''. The fade rate is (''Fade Out Time'' / ''Prior Alpha'') per second(?) unless that value falls below a set minimum rate, in which case that minimum rate is used instead. | ||
** The minimum setting is whichever is relevant among the following [[game | ** The minimum setting is whichever is relevant among the following [[Game Settings|game settings]]: | ||
*** fEffectShaderParticleMinFadeRate | *** fEffectShaderParticleMinFadeRate | ||
*** fEffectShaderFillEdgeMinFadeRate | *** fEffectShaderFillEdgeMinFadeRate |
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