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(Adding a form of info, regarding fall damage) |
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A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended. | A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended. | ||
When using Actors the height difference between starting point and endpoint does still take fall damage into account. For instance: When gliding down between the higher point A to a lower point B at a | When using Actors the height difference between starting point and endpoint does still take fall damage into account. For instance: When gliding down between the higher point A to a lower point B at even a low speed, the height difference between those two can be counted as fall damage, when reaching point B. (At least in Fallout 4) | ||
== See Also == | == See Also == |
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