Difference between revisions of "Bethesda Tutorial Layout Part 1"

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==Step 1: Creating A Cell==
==Step 1: Creating A Cell==
Before we can do anything else, we need to create a space to work in. You do this by clicking on '''World > Cells''', then in the '''Cell Info window''' you right click any cell and select '''New''' and type in the Cell EditorID you want for your cell. We'll call this dungeon '''LokirsTomb'''. Click '''Ok''' to close the '''Cell Info Window'''. Now we need to find '''LokirsTomb''' in the '''Cell View window'''. You can either scroll down till you find it, or you can check the box '''Show only active (*) cells''' (you'll then only see edited cells) or check the box '''Loaded at top''' (edited cells are at the top in the '''Cell View window''').
Before we can do anything else, we need to create a space to work in. You do this by clicking on '''World > Cells''', then in the '''Cell Info window''' you right click any cell and select '''New''' and type in the '''Cell EditorID''' you want for your cell. We'll call this dungeon '''LokirsTomb'''. Click '''Ok''' to close the '''Cell Info Window'''. Now we need to find '''LokirsTomb''' in the '''Cell View window'''. You can either scroll down till you find it, or you can check the box '''Show only active (*) cells''' (you'll then only see edited cells) or check the box '''Loaded at top''' (edited cells are at the top in the '''Cell View window''').


Now that you have your own interior cell to work with, be sure to select the LokirsTomb cell.
Now that you have your own interior cell to work with, be sure to select the LokirsTomb cell.
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