Difference between revisions of "Talk:LeveledItem"

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(→‎Special Loot formula: RE suggests the flag is unused?)
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::The other thing I noticed, though, is that every list I found with the Special Loot flag ticked also differed from similar lists by NOT having the "calculate from all levels <= PC's level" flag ticked. Thus, these lists always generate the highest level item at or below the PC's level, instead of any item randomly. Of course, this doesn't require the Special Loot flag to work--but this setup is at least fairly consistent in the vanilla lists from what I have observed. If anyone gets a chance to test this option in game, let us know how it goes. -- [[User:Egocarib|Egocarib]] ([[User talk:Egocarib|talk]]) 2013-09-14T10:35:14 (EDT)
::The other thing I noticed, though, is that every list I found with the Special Loot flag ticked also differed from similar lists by NOT having the "calculate from all levels <= PC's level" flag ticked. Thus, these lists always generate the highest level item at or below the PC's level, instead of any item randomly. Of course, this doesn't require the Special Loot flag to work--but this setup is at least fairly consistent in the vanilla lists from what I have observed. If anyone gets a chance to test this option in game, let us know how it goes. -- [[User:Egocarib|Egocarib]] ([[User talk:Egocarib|talk]]) 2013-09-14T10:35:14 (EDT)
:::I dug through the 32-bit Creation Kit in a disassembler and found the code that computes leveled list results. I couldn't see any reference to the "Special Loot" flag at ''all'' anywhere in that code. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 17:57, 2 July 2024 (EDT)
:::I dug through the 32-bit Creation Kit in a disassembler and found the code that computes leveled list results. I couldn't see any reference to the "Special Loot" flag at ''all'' anywhere in that code. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 17:57, 2 July 2024 (EDT)
::::Turns out, Bethesda only compiled the Special Loot formula into TESV.exe and not CreationKit.exe. Strange. I'm working on reverse-engineering the math now. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 21:19, 15 July 2024 (EDT)


== Leveled Item Health ==
== Leveled Item Health ==
142

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