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DavidJCobb (talk | contribs) |
DavidJCobb (talk | contribs) |
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<math> | <math> | ||
\begin{align} | \begin{align} | ||
C_{min} & = (Player\ Level \times gsMinPCLevelMult)+gsMinPCLevelBase+gsMinZoneLevelBase+(Encounter | C_{min} & = (Player\ Level \times gsMinPCLevelMult)+gsMinPCLevelBase+gsMinZoneLevelBase+(Encounter\ Level \times gsMinZoneLevelMult) \\ | ||
C_{max} & = (Player\ Level \times gsMaxPCLevelMult)+gsMaxPCLevelBase+gsMaxZoneLevelBase+(Encounter | C_{max} & = (Player\ Level \times gsMaxPCLevelMult)+gsMaxPCLevelBase+gsMaxZoneLevelBase+(Encounter\ Level \times gsMaxZoneLevelMult) \\ | ||
C_{diff} & = C_{max} - C_{min} \\ | C_{diff} & = C_{max} - C_{min} \\ | ||
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\end{align} | \end{align} | ||
</math> | </math> | ||
The "Encounter Level" is based on multiple factors: | |||
* If the leveled list is being used to generate an inventory item, then... | |||
** If the inventory in question is an Actor's inventory, then we use the level of the actor. | |||
** If the inventory in question is a non-Actor ObjectReference's inventory, then we use the level of its encounter zone. | |||
*** If it's not ''in'' an encounter zone (i.e. there is no encounter zone associated with the immediate containing cell or the containing worldspace, ''or'' if there is a containing encounter zone but it's the hardcoded <code>NoZoneZone</code> zone), then we use the player's level. | |||
* If the leveled list is being used to generate a leveled actor, then... | |||
** TBD | |||
* If the leveled list is being used to generate a leveled spell, then... | |||
** TBD | |||
[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 21:48, 15 July 2024 (EDT) | [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 21:48, 15 July 2024 (EDT) |
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