Difference between revisions of "Talk:LeveledItem"

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<math>
<math>
\begin{align}
\begin{align}
C_{min} & = (Player\ Level \times gsMinPCLevelMult)+gsMinPCLevelBase+gsMinZoneLevelBase+(Encounter\ Zone\ Level \times gsMinZoneLevelMult) \\
C_{min} & = (Player\ Level \times gsMinPCLevelMult)+gsMinPCLevelBase+gsMinZoneLevelBase+(Encounter\ Level \times gsMinZoneLevelMult) \\


C_{max} & = (Player\ Level \times gsMaxPCLevelMult)+gsMaxPCLevelBase+gsMaxZoneLevelBase+(Encounter\ Zone\ Level \times gsMaxZoneLevelMult) \\
C_{max} & = (Player\ Level \times gsMaxPCLevelMult)+gsMaxPCLevelBase+gsMaxZoneLevelBase+(Encounter\ Level \times gsMaxZoneLevelMult) \\


C_{diff} & = C_{max} - C_{min} \\
C_{diff} & = C_{max} - C_{min} \\
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\end{align}
\end{align}
</math>
</math>
The "Encounter Level" is based on multiple factors:
* If the leveled list is being used to generate an inventory item, then...
** If the inventory in question is an Actor's inventory, then we use the level of the actor.
** If the inventory in question is a non-Actor ObjectReference's inventory, then we use the level of its encounter zone.
*** If it's not ''in'' an encounter zone (i.e. there is no encounter zone associated with the immediate containing cell or the containing worldspace, ''or'' if there is a containing encounter zone but it's the hardcoded <code>NoZoneZone</code> zone), then we use the player's level.
* If the leveled list is being used to generate a leveled actor, then...
** TBD
* If the leveled list is being used to generate a leveled spell, then...
** TBD


[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 21:48, 15 July 2024 (EDT)
[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 21:48, 15 July 2024 (EDT)
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