Difference between revisions of "EffectShader"

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(→‎Membrane Shader: Reorganized the section(s) on blending. Added a primer on color blending. Made the list of blend modes more compact, corrected incorrect descriptions of several blend modes, and found the OpenGL equivalent of the "SAT" blend mode. Rewrote the descriptions for each blend operation, since they were originally just copied from Wikipedia (and, I believe, incorrectly).)
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(The Z-buffer, or depth buffer, is used to ensure that objects are displayed according to their depth. During rendering of a triangle, the Z-value of a given pixel is compared to the value stored in the Z-Buffer. Based on the Z-testing function, the triangle either is allowed to overdraw the pixel or not. The default behavior is to accept pixel that have a Z-value that is smaller or the same as the value in the Z-Buffer, making objects which are closer to the camera occlude objects which are farther away.)
(The Z-buffer, or depth buffer, is used to ensure that objects are displayed according to their depth. During rendering of a triangle, the Z-value of a given pixel is compared to the value stored in the Z-Buffer. Based on the Z-testing function, the triangle either is allowed to overdraw the pixel or not. The default behavior is to accept pixel that have a Z-value that is smaller or the same as the value in the Z-Buffer, making objects which are closer to the camera occlude objects which are farther away.)


 
=== Other options ===
==== Fill / Texture Effect ====  
==== Fill / Texture Effect ====
Determines the properties of the fill color or texture. All time values in this frame are in seconds.
Determines the properties of the fill color or texture. All time values in this frame are in seconds.


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