Difference between revisions of "Race"

Jump to navigation Jump to search
546 bytes added ,  5 September
Line 98: Line 98:
** '''Angular Tolerance:'''
** '''Angular Tolerance:'''
** '''Use Advanced Avoidance:''' Allows an actor to use "velocity obstacles" for pathfinding avoidance, giving a smoother result.  Unchecking that will revert to the simpler method. Note:  This checkbox only works for bipeds.
** '''Use Advanced Avoidance:''' Allows an actor to use "velocity obstacles" for pathfinding avoidance, giving a smoother result.  Unchecking that will revert to the simpler method. Note:  This checkbox only works for bipeds.
*'''Movement Data Overrides:'''
*'''Movement Data Overrides:''' This appears to have been meant to allow you to specify [[Movement Type]]s and override their speed values (for as yet unknown reasons, with as yet unknown effects). You're meant to be able to drag and drop Movement Types into the list. However, the UI is broken. If this list is empty, then all of the textboxes are supposed to be greyed out; however, Bethesda accidentally greys out the listview itself with them, and this prevents you from dragging anything in. If a race already has an override, then the listview is usable unless and until the last entry is deleted.
*'''Base Movement Defaults:'''
*'''Base Movement Defaults:'''
<br><br><br><br><br><br><br><br><br>
{{clear}}
 
==Attack Data Tab==
==Attack Data Tab==
[[File:RaceAttackDataWindow.png|300px|thumb|right]]
[[File:RaceAttackDataWindow.png|300px|thumb|right]]
142

edits

Navigation menu