142
edits
DavidJCobb (talk | contribs) m (→Move Data) |
DavidJCobb (talk | contribs) |
||
Line 55: | Line 55: | ||
==Body Data Tab== | ==Body Data Tab== | ||
[[File:RaceBodyDataWindow.png|300px|thumb|right]] | [[File:RaceBodyDataWindow.png|300px|thumb|right]] | ||
* '''Height:''' 1.0 is the default value at which the models were created in 3DS Max. | |||
* '''Height:''' A scaling factor applied to actors of this race and sex. 1.0 is the default value at which the models were created in 3DS Max. | |||
* '''Weight:''' Can be shifted between 0 and 100. This will activate the morphs between skinny and large. | * '''Weight:''' Can be shifted between 0 and 100. This will activate the morphs between skinny and large. | ||
* '''Base Mass:''' | * '''Base Mass:''' | ||
* '''Skeleton:''' | * '''Skeleton:''' A NIF file defining the animation skeleton for actors of this race and sex. | ||
* '''Behavior Graph:''' | * '''Behavior Graph:''' The Havok behavior graph (*.hkx file) for actors of this race and sex. | ||
* '''Body Texture:''' | * '''Body Texture:''' Unused; a development leftover from older games. | ||
* '''Skin:''' | * '''Skin:''' An [[Armor]] form whose [[ArmorAddon]]s determine the baseline appearance for actors of this race and sex (i.e. how they look when they aren't wearing anything). | ||
* '''Decapitate Armor:''' | ** The actor doesn't equip this form as an item — it doesn't go into their inventory — but rather, their other Armors are layered on top of it, hiding parts as necessary. | ||
* '''Default Voice Type:''' | * '''Decapitate Armor:''' An [[Armor]] form applied to actors of this race and sex when they're decapitated, to alter their appearance. The game will cut the actor's model at the neck automatically, so generally this armor should consist of "gore cap" meshes that cover the seam. | ||
* '''Body Part Data:''' | * '''Default Voice Type:''' The default [[voicetype]] for new actors of this race and sex. | ||
* '''Shield Biped Object''' | * '''Body Part Data:''' | ||
* '''Body Biped Object:''' | * '''Shield Biped Object:''' | ||
* '''Body Biped Object:''' | |||
* '''Biped Object Names:''' These are the body and armor slots that define the particular race. The numbers correspond to the W coordinates set and exported from 3DS Max. | * '''Biped Object Names:''' These are the body and armor slots that define the particular race. The numbers correspond to the W coordinates set and exported from 3DS Max. | ||
* '''First Person:''' Selecting the appropriate body slots determines what will be visible in 1st person. | * '''First Person:''' Selecting the appropriate body slots determines what will be visible in 1st person. | ||
{{clear}} | |||
==Blood Tab== | ==Blood Tab== | ||
[[File:RaceBloodWindow.png|300px|thumb|right]] | [[File:RaceBloodWindow.png|300px|thumb|right]] |
edits