Difference between revisions of "User talk:Lisselli"

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652 bytes added ,  15:01, 6 November 2016
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imported>Lisselli
imported>Lisselli
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<source lang="papyrus">
<source lang="papyrus">
Scriptname SimpleTestScript extends ObjectReference 
Actor property PlayerRef auto
Message property SimpleMessage auto
Float CurrentPlayerLevel
Int iCount
Bool bLockLevel = true
Event OnRead()
Menu()
EndEvent
Function Menu(Int aiButton=0)
aiButton = SimpleMessage.Show()
; before doing anything we need to check the player's level for any level ups.
if (CurrentPlayerLevel != 0)
if CurrentPlayerLevel < PlayerRef.GetLevel()
; Unlock
bLocklevel = false
; reset iCount
iCount = 0
endif
endif
if aiButton == 0 ; Advance skill.
AdvanceSkillEx("Destruction", 450.0, 5)
elseif aiButton == 1 ; Cancel.
return
endif
EndFunction
Function AdvanceSkillEx(String asSkillName, Float afValue, Int aiClampValue=0)
Function AdvanceSkillEx(String asSkillName, Float afValue, Int aiClampValue=0)
if (bLockLevel == true)
if (bLockLevel == true)
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endif
endif
EndFunction
EndFunction
</source>
</source>
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