Difference between revisions of "User talk:Lisselli"

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1,726 bytes added ,  06:55, 7 November 2016
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imported>Lisselli
imported>Lisselli
Line 1: Line 1:
Sandbox Page for when I need to post code on the forums. Because it doesn't allow indention..
Sandbox Page for when I need to post code on the forums. Because it doesn't allow indention..
<source lang="papyrus">
Message property SimpleMessage auto
Armor property myArmor auto
ReferenceAlias property myAliasRef auto


Event OnInit()
; You're listening for this specific item.
; This function needs to be called before using OnItemAdded/Removed
AddInventoryEventFilter(myArmor)
EndEvent
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
; You want to know if your ReferenceAlias is filled. Let's do that first.
; Note: I used parenthesises to ensure important statements run in a certain order. It's not always needed though.
if (myAliasRef.GetReference() != none)
debug.notification("My alias is filled.")
; debug.messagebox might pause/stop the script, I don't know. I prefer notification, or trace.
else
debug.notification("None")
endif
; if the item added was an armor and was myArmor
if (akBaseItem as Armor == myArmor)
; Here you add your armor to a variable and can do stuff with it later
; Meanwhile, OnItemAdded will keep checking whatever is added to the player, but only cares about myArmor.Until you change the event filter.
Armor kArmor = akBaseItem as Armor
; Getting around GetItemCount's issue with properties, hopefully, and calling it on the variable.
Int iMyArmorCount = Game.GetPlayer().GetItemCount(kArmor)
; Print how many of myArmor was added,OR print how many instances of the object that is identicial to myArmor's base object.
debug.messagebox("Total Armor Count " +iMyArmorCount)
endif
; If you're done with this event, remove the filter.
; This is called after everything is done above.
RemoveAllInventoryEventFilters()
EndEvent</source><br><br>
<source lang="papyrus">
<source lang="papyrus">
Scriptname SimpleTestScript extends ObjectReference   
Scriptname SimpleTestScript extends ObjectReference   
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