Spell: Difference between revisions

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650 bytes added ,  19 September 2025
Corrections: you can check in creation kit, 'poison bottles' aren't poison type spells, their magic effects are listed in the item entry. Poison archetypes are primarily for enemies. Further details on what the ability archetype does, and what the diseases archetype does
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(Corrections: you can check in creation kit, 'poison bottles' aren't poison type spells, their magic effects are listed in the item entry. Poison archetypes are primarily for enemies. Further details on what the ability archetype does, and what the diseases archetype does)
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*'''Name:''' The spell's display name.
*'''Name:''' The spell's display name.
*'''Type:''' A spell's Type determines which subcategory it appears in under Spell in the [[Object Window]]. It also determines some of the spell's secondary effects or use restrictions:
*'''Type:''' A spell's Type determines which subcategory it appears in under Spell in the [[Object Window]]. It also determines some of the spell's secondary effects or use restrictions:
** '''Abilities''' are always-on, constant-effect spells, such as the Wood Elf's racial resistance to poison and disease.
** '''Abilities''' Spells marked as abilities produce their effects when functions that [[AddSpell - Actor|normally add spells as known]], such as a perk or races ability entry, or ands actors list of spells they can cast. While functions that [[Cast - Spell|cast spells]] do not do anything. They also ignore the casting type and delivery and always last forever, and are always self targeting. The Wood Elf's racial resistance to poison and disease is an example of an ability.
** '''Addiction''' is not used.
** '''Addiction''' is not used.
** '''Diseases''' represent diseases the player can acquire. Disease Resistance offers protection from these spells.
** '''Diseases''' Works like normal spells, except are resisted by disease resist instead of the magic effects resist types, and cured by effects that cure disease. Knowing a disease spell doesn't show up in the magic menu.
** '''Lesser Powers''' are classified as Powers in the Magic Menu, and can be used multiple times a day, such as the Khajiit's Nighteye Power.
** '''Lesser Powers''' are classified as Powers in the Magic Menu, and can be used multiple times a day, such as the Khajiit's Nighteye Power.
** '''Poison''' represents poisons the player can use or acquire. Poison Resistance offers protection from these spells.
** '''Poison''' Works like normal spells, except they are resisted by poison resist instead of the magic effects resist type, and cured by cure poison effects. Knowing a poison spell doesn't show up in the magic menu, but poison spells can be made by making the spell's magic effect's resist type poison.  
** '''Powers''' can be used by the player once per day and show up in a separate section of the magic menu.
** '''Powers''' can be used by the player once per day and show up in a separate section of the magic menu.
** '''Spell''' represents standard spells. These will be sorted by school in the Magic Menu.
** '''Spell''' represents standard spells. These will be sorted by school in the Magic Menu.
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