Spell: Difference between revisions
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typo fix
(Corrections: you can check in creation kit, 'poison bottles' aren't poison type spells, their magic effects are listed in the item entry. Poison archetypes are primarily for enemies. Further details on what the ability archetype does, and what the diseases archetype does) |
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*'''Name:''' The spell's display name. | *'''Name:''' The spell's display name. | ||
*'''Type:''' A spell's Type determines which subcategory it appears in under Spell in the [[Object Window]]. It also determines some of the spell's secondary effects or use restrictions: | *'''Type:''' A spell's Type determines which subcategory it appears in under Spell in the [[Object Window]]. It also determines some of the spell's secondary effects or use restrictions: | ||
** '''Abilities''' Spells marked as abilities produce their effects when functions that [[AddSpell - Actor|normally add spells as known]], such as a perk or | ** '''Abilities''' Spells marked as abilities produce their effects when functions that [[AddSpell - Actor|normally add spells as known to be castable]], such as a perk entries or actor spell entries. However, functions that [[Cast - Spell|cast spells]] do not do anything. Abilities also ignore the casting type and delivery of a spell, and always last constantly, and are always self targeting. The Wood Elf's racial resistance to poison and disease is an example of an ability. | ||
** '''Addiction''' is not used. | ** '''Addiction''' is not used. | ||
** '''Diseases''' Works like normal spells, except are resisted by disease resist instead of the magic effects resist types, and cured by effects that cure disease. Knowing a disease spell doesn't show up in the magic menu. | ** '''Diseases''' Works like normal spells, except are resisted by disease resist instead of the magic effects resist types, and cured by effects that cure disease. Knowing a disease spell doesn't show up in the magic menu. | ||