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imported>DavidJCobb m (→Cell Lighting Tab: formatting) |
DavidJCobb (talk | contribs) (→Cell Lighting Tab: added image) |
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=Cell Lighting Tab= | =Cell Lighting Tab= | ||
[[Image:Interior Cell Lighting.png|right]] | |||
*'''Lighting Template''' | *'''Lighting Template''' | ||
**'''Template:''' Select from a predefined list of [[Lighting Template|Lighting Templates]]. The list of templates can be found and edited under World -> Lighting Templates. | **'''Template:''' Select from a predefined list of [[Lighting Template|Lighting Templates]]. The list of templates can be found and edited under World -> Lighting Templates. | ||
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** '''Use Sky Lighting:''' Whether the sky's lighting conditions should affect the lighting in the cell. | ** '''Use Sky Lighting:''' Whether the sky's lighting conditions should affect the lighting in the cell. | ||
* '''Light Fade Distances:''' The distance at which regular omni lights start to fade out and when they are faded out completely. This has no impact on shadow casters. | * '''Light Fade Distances:''' The distance at which regular omni lights start to fade out and when they are faded out completely. This has no impact on shadow casters. | ||
** If the "begin" distance is set to zero, then the game pulls a default value from the INI files — specifically, the ''fLightLODStartFade'' setting from the ''Display'' setting. If the "end" distance is set to zero, then it defaults to | ** If the "begin" distance is set to zero, then the game pulls a default value from the INI files — specifically, the ''fLightLODStartFade'' setting from the ''Display'' setting. If the "end" distance is set to zero, then it defaults to ''fLightLODStartFade'' plus ''fLightLODRange''. | ||
{{Clear}} | |||
[[Category:Cells]] | [[Category:Cells]] | ||
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