Cell Lighting: Difference between revisions

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imported>DavidJCobb
m (→‎Cell Lighting Tab: formatting)
(→‎Cell Lighting Tab: added image)
 
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=Cell Lighting Tab=
=Cell Lighting Tab=
[[Image:Interior Cell Lighting.png|right]]
*'''Lighting Template'''
*'''Lighting Template'''
**'''Template:''' Select from a predefined list of [[Lighting Template|Lighting Templates]].  The list of templates can be found and edited under World -> Lighting Templates.
**'''Template:''' Select from a predefined list of [[Lighting Template|Lighting Templates]].  The list of templates can be found and edited under World -> Lighting Templates.
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** '''Use Sky Lighting:''' Whether the sky's lighting conditions should affect the lighting in the cell.
** '''Use Sky Lighting:''' Whether the sky's lighting conditions should affect the lighting in the cell.
* '''Light Fade Distances:''' The distance at which regular omni lights start to fade out and when they are faded out completely. This has no impact on shadow casters.
* '''Light Fade Distances:''' The distance at which regular omni lights start to fade out and when they are faded out completely. This has no impact on shadow casters.
** If the "begin" distance is set to zero, then the game pulls a default value from the INI files — specifically, the ''fLightLODStartFade'' setting from the ''Display'' setting. If the "end" distance is set to zero, then it defaults to — ''fLightLODStartFade'' plus ''fLightLODRange''.
** If the "begin" distance is set to zero, then the game pulls a default value from the INI files — specifically, the ''fLightLODStartFade'' setting from the ''Display'' setting. If the "end" distance is set to zero, then it defaults to ''fLightLODStartFade'' plus ''fLightLODRange''.
 
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[[Category:Cells]]
[[Category:Cells]]
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