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m (Spelling error 'abSlient' changed to 'abSilent') |
DavidJCobb (talk | contribs) (link to the definition of what "alerted" means; minor punctuation edits) |
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'''Float [[GetLightLevel - Actor|GetLightLevel]]()''' | '''Float [[GetLightLevel - Actor|GetLightLevel]]()''' | ||
*Returns this actor's current light level | *Returns this actor's current light level. | ||
'''Int [[GetLowestRelationshipRank - Actor|GetLowestRelationshipRank]]()''' | '''Int [[GetLowestRelationshipRank - Actor|GetLowestRelationshipRank]]()''' | ||
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'''Bool [[GetPlayerControls - Actor|GetPlayerControls]]()''' | '''Bool [[GetPlayerControls - Actor|GetPlayerControls]]()''' | ||
*Queries whether this actor receives player input | *Queries whether this actor receives player input. | ||
'''Race [[GetRace - Actor|GetRace]]()''' | '''Race [[GetRace - Actor|GetRace]]()''' | ||
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'''Bool [[HasLOS - Actor|HasLOS]](ObjectReference ''akOther'')''' | '''Bool [[HasLOS - Actor|HasLOS]](ObjectReference ''akOther'')''' | ||
*Checks to see if this actor has line-of-sight to another. (Only the player can do a LOS check to a non-actor) | *Checks to see if this actor has line-of-sight to another. (Only the player can do a LOS check to a non-actor.) | ||
'''Bool [[HasMagicEffect - Actor|HasMagicEffect]](MagicEffect ''akEffect'')''' | '''Bool [[HasMagicEffect - Actor|HasMagicEffect]](MagicEffect ''akEffect'')''' | ||
*Checks to see if this actor is currently being affected by the given Magic Effect | *Checks to see if this actor is currently being affected by the given Magic Effect. | ||
'''Bool [[HasMagicEffectWithKeyword - Actor|HasMagicEffectWithKeyword]](Keyword ''akKeyword'')''' | '''Bool [[HasMagicEffectWithKeyword - Actor|HasMagicEffectWithKeyword]](Keyword ''akKeyword'')''' | ||
*Checks to see if this actor is currently being affected by a Magic Effect with the given Keyword | *Checks to see if this actor is currently being affected by a Magic Effect with the given Keyword. | ||
'''Bool [[HasParentRelationship - Actor|HasParentRelationship]](Actor ''akOther'')''' | '''Bool [[HasParentRelationship - Actor|HasParentRelationship]](Actor ''akOther'')''' | ||
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'''Bool [[IsAlerted - Actor|IsAlerted]]()''' | '''Bool [[IsAlerted - Actor|IsAlerted]]()''' | ||
*Returns if this actor is alerted or not. | *Returns if this actor is [[:Category:Detection#Definitions|alerted]] or not. | ||
'''Bool [[IsAllowedToFly - Actor|IsAllowedToFly]]()''' | '''Bool [[IsAllowedToFly - Actor|IsAllowedToFly]]()''' | ||
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'''[[SetAlert - Actor|SetAlert]](Bool ''abAlerted'')''' | '''[[SetAlert - Actor|SetAlert]](Bool ''abAlerted'')''' | ||
*Flags this actor as currently alerted (or clears it) | *Flags this actor as currently [[:Category:Detection#Definitions|alerted]] (or clears it) | ||
'''[[SetAllowFlying - Actor|SetAllowFlying]](Bool ''abAllowed'')''' | '''[[SetAllowFlying - Actor|SetAllowFlying]](Bool ''abAllowed'')''' | ||
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'''[[SetAlpha - Actor|SetAlpha]](Float ''afTargetAlpha'', Bool ''abFade'')''' | '''[[SetAlpha - Actor|SetAlpha]](Float ''afTargetAlpha'', Bool ''abFade'')''' | ||
*Sets this actor's alpha - optionally fading to that value rather then popping. | *Sets this actor's alpha transparency - optionally fading to that value rather then popping. | ||
'''[[SetAttackActorOnSight - Actor|SetAttackActorOnSight]](Bool ''abAttackOnSight'')''' | '''[[SetAttackActorOnSight - Actor|SetAttackActorOnSight]](Bool ''abAttackOnSight'')''' | ||
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'''[[RegenerateHead - Actor|RegenerateHead]]()''' | '''[[RegenerateHead - Actor|RegenerateHead]]()''' | ||
*Updates | *Updates the actor's head mesh. | ||
'''[[EquipItemEx - Actor|EquipItemEx]](Form ''item'', Int ''equipSlot'', Bool ''preventUnequip'', Bool ''equipSound'')''' | '''[[EquipItemEx - Actor|EquipItemEx]](Form ''item'', Int ''equipSlot'', Bool ''preventUnequip'', Bool ''equipSound'')''' | ||
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'''[[UpdateWeight - Actor|UpdateWeight]](Float ''neckDelta'')''' | '''[[UpdateWeight - Actor|UpdateWeight]](Float ''neckDelta'')''' | ||
*Visually updates the | *Visually updates the actor's weight. | ||
'''Bool [[IsAIEnabled - Actor|IsAIEnabled]]()''' | '''Bool [[IsAIEnabled - Actor|IsAIEnabled]]()''' | ||
*Returns whether the | *Returns whether the actor's AI is enabled | ||
'''Bool [[IsSwimming - Actor|IsSwimming]]()''' | '''Bool [[IsSwimming - Actor|IsSwimming]]()''' | ||
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'''[[SheatheWeapon - Actor|SheatheWeapon]]()''' | '''[[SheatheWeapon - Actor|SheatheWeapon]]()''' | ||
*Sheathes the | *Sheathes the actor's weapon. | ||
'''Faction[] [[GetFactions - Actor| GetFactions]](int ''minRank'', int ''maxRank'')''' | '''Faction[] [[GetFactions - Actor| GetFactions]](int ''minRank'', int ''maxRank'')''' | ||
edits