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== Syntax == | == Syntax == | ||
< | <syntaxhighlight lang="papyrus"> | ||
int Function GetTriggerObjectCount() native | int Function GetTriggerObjectCount() native | ||
</ | </syntaxhighlight> | ||
== Parameters == | == Parameters == | ||
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== Examples == | == Examples == | ||
< | <syntaxhighlight lang="papyrus"> | ||
; Is this trigger empty? | ; Is this trigger empty? | ||
if GetTriggerObjectCount() == 0 | if GetTriggerObjectCount() == 0 | ||
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Debug.Trace("Something is inside! Unleash DOOOM!") | Debug.Trace("Something is inside! Unleash DOOOM!") | ||
endIf | endIf | ||
</ | </syntaxhighlight> | ||
== See Also == | == See Also == | ||