Difference between revisions of "Category talk:Getting Started"
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Category talk:Getting Started (edit)
Revision as of 00:30, 20 February 2012
, 00:30, 20 February 2012no edit summary
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: Even though Update.esm is always loaded by the game... Should mods have it as a dependency, or just Skyrim.esm? When creating a new mod, wouldn't it be best to check both Skyrim.esm and Update.esm, so that your mod is based on both of them? That way, when editing, you'll be editing based on the updated game, and not the base game? This seems like it might be important, so that you don't accidentally overwrite things that have been fixed in a patch. On the other hand, you're then basing your mod off a moving target, one that will (hopefully) be updated frequently, and this may cause other messiness. Thoughts? -- [[User:Jumps-Down-Stairs|Jumps-Down-Stairs]] ([[User talk:Jumps-Down-Stairs|Speak]]) 10:32, 8 February 2012 (EST) | : Even though Update.esm is always loaded by the game... Should mods have it as a dependency, or just Skyrim.esm? When creating a new mod, wouldn't it be best to check both Skyrim.esm and Update.esm, so that your mod is based on both of them? That way, when editing, you'll be editing based on the updated game, and not the base game? This seems like it might be important, so that you don't accidentally overwrite things that have been fixed in a patch. On the other hand, you're then basing your mod off a moving target, one that will (hopefully) be updated frequently, and this may cause other messiness. Thoughts? -- [[User:Jumps-Down-Stairs|Jumps-Down-Stairs]] ([[User talk:Jumps-Down-Stairs|Speak]]) 10:32, 8 February 2012 (EST) | ||
:: Joel seems to be indicating that Update.esm is magically included when you load Skyrim.esm so no concern should be needed. Indeed if you try to load Update.esm it generates additional errors from what you normally see. I would think however Bethesda should clean all this up so it's more clear and less concerning. Why does the CK feel the core game files are full of errors? Why show the other esm when you don't want people to select it? Why not load the esm files by default and save that step entirely? The operation could be a lot smoother, and the tool could be a lot cleaner, and if there are errors in the core esm, why aren't they being fixed? As I recall the community created tool for Oblivion was much smoother than this, opened each data file in it's own windows (so you could SEE what was in a mod...), would show you the same formid across all open data files, etc. At least the CK has the render window, that's swank. | |||
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