Difference between revisions of "AddHavokBallAndSocketConstraint - Game"

Jump to navigation Jump to search
no edit summary
imported>Scornett
m (Reverted edits by Scornett-Bot (talk) to last revision by Jlundin)
 
imported>Chesko
Line 44: Line 44:
Game.AddHavokBallAndSocketConstraint(Bob, "Hand", Sally, "Hand", 1.0, 1.0, 1.0)
Game.AddHavokBallAndSocketConstraint(Bob, "Hand", Sally, "Hand", 1.0, 1.0, 1.0)
</source>
</source>
== Notes ==
*The nodes referenced must contain a bhkCollisionObject node, which in turn must contain a bhkRigidBody node.
*You can only add a ball and socket constraint on dead actors, or live actors that are in the process of "ragdolling" from [[PushActorAway]] or some other physics impact. When the live actor gets back up, the constraint will be broken.


== See Also ==
== See Also ==
*[[Game Script]]
*[[Game Script]]
*[[RemoveHavokConstraints - Game]]
*[[RemoveHavokConstraints - Game]]
Anonymous user

Navigation menu