Difference between revisions of "Advanced Traps Tutorial"

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17 bytes added ,  17:03, 17 February 2012
I gave an explanation of how to use the Batch window and I reworded the last part
imported>Electrosheep
imported>Electrosheep
(I gave an explanation of how to use the Batch window and I reworded the last part)
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Now that you have an understanding of what we are setting up this next part is pretty easy. First select the TrapLinker and set each of the Pressure Plates as an Activate Parent. You can do this through either the Object Info on the Trap Linker or by using the [[Batch Process Window]]. If you use the Batch Process Window, you will need to go through the process for each Pressure Plate using them individually as the Target.
Now that you have an understanding of what we are setting up this next part is pretty easy. First select the TrapLinker and set each of the Pressure Plates as an Activate Parent. It is easiest to do this using the TrapLinker's Object Info because you are only editing one object.
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Next we are going to select each of the Spear Traps (just the spears, not the static ports). Use the Batch Process window to set the TrapLinker as their activate Parent. If you wish, you can use '''Min Delay''' and '''Max Delay''' variables to give them a slightly random offset so the don't fire all at once. For this example we are using a Min Delay of 0.0 seconds and a Max Delay of 1.0 seconds.
Next we are going to select each of the Spear Traps (just the spears, not the static ports). Use the [[Reference Batch Action Window]] to set the TrapLinker as their activate Parent.
To do this:
# Select all of the spears
# Hit the minus key "-"
# Make sure you have the right objects in the "Selected References" pane
# Click "Set active ref" in the "Action" pane
# Enter "1" as the Max Delay (This will assign a random number between 0 and 1 for the delay)
# Click "Select Reference in Render Window" (look familiar?)
# Double click the TrapLinker
# Click "Do"
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