Difference between revisions of "Animation Events"

1,033 bytes added ,  03:25, 30 November 2013
imported>GigaPoint
imported>GigaPoint
Line 28: Line 28:
*weaponDraw
*weaponDraw


=== Concentration Spells ===
<source lang="papyrus">
;Equipping
DisableBumper
tailEquip
weaponDraw
InterruptCast
arrowDetach
weaponDraw
Magic_Equip_Out
EnableBumper
tailCombatIdle


;Casting
BeginCastRight
SprintStop
tailCombatIdle
MRh_PreSelfConOut
MRh_SpellFire_Event
;Stopped Casting
CastStop
tailCombatIdle
;Unequipping
DisableBumper
InterruptCast
arrowDetach
tailCombatIdle
weaponDraw
BeginWeaponDraw
WeapEquip_OutMoving
WeapEquip_Out
EnableBumper
tailCombatState
attackStop
tailCombatIdle
</source>
=== Fire & Forget Spells ===
<source lang="papyrus">
;Equipping
DisableBumper
tailEquip
weaponDraw
InterruptCast
arrowDetach
weaponDraw
Magic_Equip_Out
EnableBumper
tailCombatIdle
;Hold/Ready
BeginCastRight
SprintStop
tailCombatIdle
;Release
MRh_SpellFire_Event
MRh_WinStart
MRh_WinEnd
MRh_Equipped_Event
CastStop
tailCombatIdle
;Unequipping
DisableBumper
InterruptCast
arrowDetach
tailCombatIdle
weaponDraw
BeginWeaponDraw
WeapEquip_OutMoving
WeapEquip_Out
EnableBumper
tailCombatState
attackStop
tailCombatIdle
</source>


== Weapon Animation Events ==
== Weapon Animation Events ==
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