Difference between revisions of "Animation Events"
→Magic Animation Events
imported>GigaPoint |
imported>GigaPoint |
||
Line 28: | Line 28: | ||
*weaponDraw | *weaponDraw | ||
=== Concentration Spells === | |||
<source lang="papyrus"> | |||
;Equipping | |||
DisableBumper | |||
tailEquip | |||
weaponDraw | |||
InterruptCast | |||
arrowDetach | |||
weaponDraw | |||
Magic_Equip_Out | |||
EnableBumper | |||
tailCombatIdle | |||
;Casting | |||
BeginCastRight | |||
SprintStop | |||
tailCombatIdle | |||
MRh_PreSelfConOut | |||
MRh_SpellFire_Event | |||
;Stopped Casting | |||
CastStop | |||
tailCombatIdle | |||
;Unequipping | |||
DisableBumper | |||
InterruptCast | |||
arrowDetach | |||
tailCombatIdle | |||
weaponDraw | |||
BeginWeaponDraw | |||
WeapEquip_OutMoving | |||
WeapEquip_Out | |||
EnableBumper | |||
tailCombatState | |||
attackStop | |||
tailCombatIdle | |||
</source> | |||
=== Fire & Forget Spells === | |||
<source lang="papyrus"> | |||
;Equipping | |||
DisableBumper | |||
tailEquip | |||
weaponDraw | |||
InterruptCast | |||
arrowDetach | |||
weaponDraw | |||
Magic_Equip_Out | |||
EnableBumper | |||
tailCombatIdle | |||
;Hold/Ready | |||
BeginCastRight | |||
SprintStop | |||
tailCombatIdle | |||
;Release | |||
MRh_SpellFire_Event | |||
MRh_WinStart | |||
MRh_WinEnd | |||
MRh_Equipped_Event | |||
CastStop | |||
tailCombatIdle | |||
;Unequipping | |||
DisableBumper | |||
InterruptCast | |||
arrowDetach | |||
tailCombatIdle | |||
weaponDraw | |||
BeginWeaponDraw | |||
WeapEquip_OutMoving | |||
WeapEquip_Out | |||
EnableBumper | |||
tailCombatState | |||
attackStop | |||
tailCombatIdle | |||
</source> | |||
== Weapon Animation Events == | == Weapon Animation Events == |